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A jam submission

Night At The MillView game page

Collect acorns, grow trees, fuel the furnaces and escape the Mill!
Submitted by Liam Peachey, Jacob Kelly, Tom Robinson (Legend11123), Fabio (@FabioGameDev0), harryisalright, mrosinaj, ElPando — 4 hours, 35 minutes before the deadline
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Night At The Mill's itch.io page

Results

CriteriaRankScore*Raw Score
Premio del Público#212.7082.708

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Usuario de Discord
space_fetus

Nombre
Liam

Apellidos
Peachey

e-mail
liampeachey@gmail.com

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Comments

Submitted

The game looks cool. The retro-style with the horror seems to be a good combination. And the enemies remind me a lot of the Weeping Angels from Doctor Who.

Maybe the blur should be able to be modified or removed and adding a crosshair would help me a lot to see the exact point I want to click.

Submitted

Los bichos a lo ángeles llorosos de Doctor Who me ha encantado, da un mal rollo increíble. Ideas muy interesantes en general. Enhorabuena.

Submitted

Mola el aspecto "malrollero".

Submitted

Que miedito. La idea de los arboles fantasmas que vas talando es muy buena 

Amazing idea to put a horror gam in this jam.Loved the gameplay and everything.Keep it up!

Submitted

I definitely didn't expect a horror game for this jam! The concept surely is bold and original. I liked the dark and unsettling atmosphere, although the game was a bit awkward to play. The lack of crosshair made it somewhat uncomfortable to interact with the acorns, and the motion blur was too high for my taste. The black-and-white colour scheme was fitting, and the sound design was great. Good entry! Congratulations on your submission.

Submitted(+2)

La mecanica de los monstruos mola mucho, pone muy nervioso. Me recuerdan a los ángeles llorosos de Doctor Who. Lo malo es el blur, marea un poco.

Submitted

Muy conseguido la atmósfera siniestra, te mantiene en tensión. Juego y arte muy bueno, felicidades 

Submitted

Los enemigos me recuerdan muchísimo a los del DLC del resident evil 8. Que solo se mueven a por ti cuando no les miras. Muy buena idea y buen trabajo.

Submitted

La parte visual y auditiva muy guay, aunque mejor sin el blur >.<

Submitted

Este concepto me gusta muchísimo, los visuales muy guays y los sonidos acorde al entorno. Muy creepy.

Personalmente el blur me molesta bastante y me hubiera gustado poder quitarlo.

A nivel de gameplay, se me ha hecho un poco tedioso el tener que volver al principio y el tener que recolectar demasiadas bellotas. Creo que con menos “tiers” lo hubiera completado.

En general muy guay :D

Submitted

Trees need to be planted to be cut down again.

The "they move when you don't see them" mechanic has been seen before.

Adapting this art style is reminiscent of retro games. You could have made some more references to them.

Submitted

La estética del juego mola mucho :)