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A jam submission

Crystal GroveView game page

A short puzzle-platformer jam project for the Spring 2022 Linux Jam.
Submitted by alephlol — 1 day, 42 minutes before the deadline
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Crystal Grove's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#143.7003.700
Intention#154.1004.100
Presentation#173.6003.600
Overall#173.8603.860
Linux compatibility#204.5004.500
Implementation#233.4003.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

I really like the idea behind this!  And I can see a lot of potential here!  And I like how it slowly introduces new puzzle challenges too.

There are a couple of things that would improve this.  Sound effects is an obvious one.  But also limiting the camera so that it shows more of the level rather than being centered about the player character.  (See the "limit" properties of the Camera2D node.  I also have a helper pack where you can use a ReferenceRect to visually set the limit in the editor and not have to fiddle with figuring that out yourself.  See the github repo https://github.com/jhlothamer/godot_helper_pack and the CameraLimiter2D node.)  Since it's a puzzle game, players need to see the level in order for it to feel fair.

I'm sure there's stuff in my game that could be improved.  I'd love to know what you think that would be!  Please play and rate my game and let me know any thoughts you have in the comments!  Thanks!

Developer

Thanks for the feedback! If I explore this more in the future I'd love to add more stuff in. I'll check out your game right now!

Host

This was a cute little puzzler.

I didn't realise on my first playthrough that I could stand on seeds. After I discovered that, I went back to play for a third time, and that added some nice extra dimension to a couple of puzzles that felt like they otherwise would have been shallow.

The only bug I found was that if you are standing on a seed and shoot enough that the seed is removed from beneath you, you will hang in mid air until you walk or shoot again.

I found myself wishing that there were some sound effects, but the music provides nice ambience and offsets their absence.

If you were continuing development on this, it might be worth keeping a variable or two around to keep track of the player's position and velocity so that level transitions can be more seamless.

Your Linux build does not have executable permissions. You should update instructions on your game page to indicate that players should do this (they can enable this in the properties dialogue of their favourite file browser application or use the chmod command). If you're on Windows and would like to set this yourself, I made a free tool for managing that.

I really enjoyed playing this through! Good work :)

Developer(+1)

Thanks for trying it out! I'll update the description with your suggestion for the permissions.

Host

No worries :)

Submitted

interesting mechanics.
my only remark is that the first puzzles can be done without using either the crystal has a platform or as a spawn point. It took me a while to figure out that it can be used as teleportation ^^

Yeah. At first I didn't give the player any crystals to use for those levels. But then a tester told me he had expected to at least have one to play around with at game start so I put them back in.

Thanks for trying it out!

(1 edit)

It is wierd how it grabs input:

Usually I can work around my broken keys or a keymap that does not suit me with:

$ xmodmap -e "keycode <number> = <key|symbol>"

 With a bit of scripting magic, I can have shortcuts set up so a specific key chord changes WASD to HJKL, vice-versa, or something else entirely. I can also 'fix' some not-very-good keys for when I don't want to get out the other keyboard.

It only doesn't work for some things (usually) in browser.

So what I did was download the game, which runs on Godot, great...

I ran it and... Still does not respect my keybidings!

That's wierd. Is it wired to the keycode instead of the char/symbol?

If so, that'd be a pain to reconfigure. I guess I'd have to write another keymap altogether, but it is not something I want to dive into in the near future.

Bummer.

Maybe I'll play it on some other computer some other time, without the extra difficulty.

The graphics and concept are pretty neat.

(+1)

It's actually assigned to physical keys. I know how to change it but can't change until after judging. Thanks for letting me know!

Host

Hi hi! Just a heads up, it looks like you have not flagged your downloadable version as being Linux-compatible in the Itch back end. Give the little penguin icon a tick, and you should be good to go.


Developer(+1)

Thanks!