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alephlol

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A member registered Dec 20, 2020 · View creator page →

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Thanks!

Simple and pretty chill. I'd like to see more interesting upgrades added. The upgrades were just stat buffs, and like 20 upgrades in it felt like the enemies still took 4 or 5 hits to kill. I would consider that sort of stat buff more of a tech demonstration rather than an actual game feature since the only thing that affects TTK is the attack speed.


Cute swords though and good job!

Thanks! Glad you enjoyed the journey.

Thanks! I'd like to have worked on tuning the mechanics more. But I'm glad you had fun!

Haha thanks! Time was pretty tight with our team this time around so maybe we'll have some sweet hawks in the next one. Thanks for playing!

Thanks. Maybe there's a collab in the future. Can your spaceship carry some badass loaf?

This was neat. Reminds me of Event[0] or The Stanley Parable. Looking and moving around was slightly jittery. I liked that I was dropped in, free to explore before given directions on what to do. I got the context of the situation just from reading the bio's on the stasis pods.

I think if there was more to the story it would've felt more "complete". I was curious why our character woke up, but that never gets answered. Which is a good thing, since I was hooked enough to care.

Great job!

Thanks for the feedback! If I explore this more in the future I'd love to add more stuff in. I'll check out your game right now!

Thanks for trying it out! I'll update the description with your suggestion for the permissions.

Thanks!

I liked the combat and flash style art in this game. This would feel real slick if you added controller support. If i die I get the same black screen issue.

Hey thanks for playing! I don't think I've seen that bug before. What browser were you using?

This one was one of my favs. I liked the color palettes with each area. The music was super fun. I didn't like that dying didn't automatically respawn me at the last checkpoint. And I would've loved to play with controller. But other than that this was a very cool concept. 

Thanks! We tried to do that part megaman x style haha.

Thank you! Your game was pretty awesome.


We actually realized towards the end that there was hardly any telegraphing. We tried to tune around that, but I bet we could do more if we put in a wind-up for our monsters.

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It's just a checkpoint. We'll think of ways to make that more apparent in the future. Thanks for the feedback and I'm happy you liked it!

Yeah good point. Next time we'll add some checkpoints to avoid that. But if you do decide to play it again...you can just press E on the spots where the lever will show up and skip the text. You can call it a "dev feature" for debugging those levels.

Thanks for playing. Tuning the poisoning might lower the difficulty in a bunch of our levels.

Thanks for trying it out. I think making levels easy has been a challenge since we progressively get better at the game as we make it. But glad you liked it.

Can't wait for the sequel.

Thanks. Your content looks super kawaii too.