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sokamoka's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #18 | 3.536 | 3.750 |
Intention | #29 | 3.418 | 3.625 |
Linux compatibility | #31 | 4.243 | 4.500 |
Overall | #33 | 3.182 | 3.375 |
Implementation | #36 | 2.711 | 2.875 |
Completeness | #45 | 2.003 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is cute, and does a great of establishing mood.
I felt like the game didn't lead me to discover that I could double jump. The respawn point in the room where a double jump is required to progress is below the platform, and ends up putting the player into a death loop, which made it doubly hard to discover.
I wasn't able to get through the door on top of some shelves above a chair, so if there's more game past that, I didn't see it. What was there felt like a good start, though, and I particularly enjoyed the slightly off tilting.
Because the AppImage was uploaded as a loose file, executable permissions can't be preserved when downloading, but if you pop it in a zip file, they will.
Good luck with the project if you continue development!
Yeeeahh, i wasnt able to actually finish it 😅 I had way too much ideas that i wasnt able to implement on time, one of them was fixing said horrible death bug and the improper way of showing how to double jump, and no, there was no more game after said door 😔
Asides from that, yeah! I did not consider the idea of packaging the appimage in a zip file or a tar
Thanks for the feedback, it really was something i put a lot of care into, but wasnt able to balance myself enough. 🫠
It's OK! Jams are best seen as learning opportunities, and sometimes being able to see shortcomings and room for improvement is needed to understand how to grow/improve.
really nice game man!Love what you tried to accomplish.
Thank you! Means a lot to me :)
Well, you're off to a good start! The art is adorable! And the smallness of the initial rooms with nothing out side of them makes me think of comic books for some reason.
But the levels don't seem to be - um - level? Like the borders aren't at 90 degrees with the world or something. Is that intentional? Can your levels tilt?? That would be cool!
If you would play and rate my game and tell me how it would be cooler in the comments, I would appreciate it! Thanks!
Thanks for the love! I really put a lot of effort into making everything seem cutesy and right in context, I mostly was inspired by Mother 3 and the way Mother 4/Oddity does it’s sprites.
And yeah! it’s intentional! I was playing around with transformations and i made the levels slightly tilted, which was something i reeeeally hated until i started adding things to them and then it felt like it clicked, it made everything look weird and uneven yet interesting and just a fun little thing to experiment with.
And yes, the “emptiness” of everything is also intentional, i wanted the player to solely focus on exactly what i was trying to convey with the design of each stage, alongside making it very square so it felt like some sort of weird comic strip or some sort of square-ish institution, like a hospital, but very crooked and weird. (fun drinking game, take a shot everytime you read me say “weird” and “but”)
And about the last paragraph, yes! i will try it right now :) (though i have some faaaaaint little sense of dejavu looking at the cover so i feel like i MIIGHT have played it already lol)
Thanks for commenting on my game! it’s really something that gives me the strength to continue this game after-jam :D
Love your art style! Can't believe you are only 16 :)
Thanks for the support! So sad that i wasnt able to finish sokamoka anyways 😅