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A jam submission

TrappedView game page

Submitted by Red Syllable Games (@SyllableRed) — 16 hours, 7 minutes before the deadline
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Trapped's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.2504.250
Mechanics#63.7503.750
Originality#113.5003.500
Overall#113.3753.375
Theme#143.2503.250
Fun#162.7502.750
Bug Free#172.7502.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I really liked this top-down 3D style. It reminded me of the old flash game series "Gateway", especially the robots. That series is something I hold really close to my heart, so the style felt very cool to me. Unfortunately, some bugs hindered my progress and one even softlocked me very early on, where P1 would just flop over and die and never respawn, and P2 couldn't walk out of the exit door despite that being there. A reset key maybe could've been a good idea. Also, putting any action on "control" while making a browser game doesn't seem like a good idea. I kept bookmarking the page and exiting because those key combos are bound to ctrl, haha. Lastly, the music choice was excellent and the sound design was also great. I'd love to see this game polished and updated once the rating period ends.

Submitted

mechanically, the game is pretty cool, the variety of tasks you need to do makes the levels feel engaging, and i especially liked how you can use your teammate almost like a moving wall to pull blocks off of the walls if they get stuck! i liked the soundtrack as well, did you make the tracks yourself?

the multiplayer aspect doesn't seem too integrated into the main game aside from letting you get things done faster tho, and i ran into quite a few bugs as i was playing through it. there are also a couple ideas here that i feel like have been done a lot in the past, some more creativity with the art/main concept could really freshen things up!

Developer (2 edits)

Thank you for the feedback! I did not make the tracks, the creators are credited in the credits section. Yes, the 2nd player was supposed to make the game quicker but I didn't adjust the timers that would have scaled the difficulty accordingly. If you could please share some of the bugs you encountered, I'll iron those out.

Submitted(+1)

yeah for sure! here's a few of em:

 - sometimes when i died to the spikes, my character wouldn't respawn, and they were still like technically alive i think? (i could still interact with tasks even though my body was gone

 - you can walk across the void that surrounds the levels if you're fast enough

 - the hit detection on the blocks you have to push onto the circles seems kinda weird sometimes, sometimes i need to push blocks on and off the circles a few times for it to work

Developer

Thanks! I'll start working on those. The second I left in as a cheat, gravity is low for a feature that I meant to add. The third is meant to be inconsistent it has 3 detection points that need to align, but its easy if it has a consistent feel. I need to tweak those so that they don't feel buggy.,