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mechanically, the game is pretty cool, the variety of tasks you need to do makes the levels feel engaging, and i especially liked how you can use your teammate almost like a moving wall to pull blocks off of the walls if they get stuck! i liked the soundtrack as well, did you make the tracks yourself?

the multiplayer aspect doesn't seem too integrated into the main game aside from letting you get things done faster tho, and i ran into quite a few bugs as i was playing through it. there are also a couple ideas here that i feel like have been done a lot in the past, some more creativity with the art/main concept could really freshen things up!

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Thank you for the feedback! I did not make the tracks, the creators are credited in the credits section. Yes, the 2nd player was supposed to make the game quicker but I didn't adjust the timers that would have scaled the difficulty accordingly. If you could please share some of the bugs you encountered, I'll iron those out.

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yeah for sure! here's a few of em:

 - sometimes when i died to the spikes, my character wouldn't respawn, and they were still like technically alive i think? (i could still interact with tasks even though my body was gone

 - you can walk across the void that surrounds the levels if you're fast enough

 - the hit detection on the blocks you have to push onto the circles seems kinda weird sometimes, sometimes i need to push blocks on and off the circles a few times for it to work

Thanks! I'll start working on those. The second I left in as a cheat, gravity is low for a feature that I meant to add. The third is meant to be inconsistent it has 3 detection points that need to align, but its easy if it has a consistent feel. I need to tweak those so that they don't feel buggy.,