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World Totem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.667 | 4.667 |
Fun | #2 | 4.500 | 4.500 |
Mechanics | #3 | 4.167 | 4.167 |
Overall | #5 | 3.917 | 3.917 |
Audio | #5 | 3.833 | 3.833 |
Bug Free | #9 | 3.667 | 3.667 |
Theme | #18 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Lost, but I liked the concept and the gameplay. Well done, it must have needed more than a decent amount of work for such a short time period.
really cool game! A lot of stuff to do and while in the end, it is pretty easy to understand how to do it. The beginning is really tough is great to have this "now i get this" feeling. One thing: I am on a laptop and I have heavy performance issues. In the beginning I had maybe 3-4 FPS and in the Endgame it was more one frame every 1-2 seconds. I am not familiar with unity, but I think things can get pretty out of hand performance wise. But the game itself is great and I would love to see some more content in the future!
I’m sorry to hear it was running slowly! Would you mind sharing some specs about your laptop? I haven’t had any issue with frames but I’d like to look into it and see if I can figure out out. It’s as good a time as any to start learning how to optimize
i will not be defeated
Cool game. A lot of content for a few days work. Made it all to the end even when it took me a couple tries. I guess the first buildings are neccessary to build in a specific order to not get broke. But once I figured that order out it was kind of straight forward.
I see that there is still lot of space for improvements but I really like the start.
(Also I found a major bug: The sliders for the attack waves are enabled. So I could set my attacks to full every time I wanted and the enemies to the minimum so he would not attack :D )
Oh, crap, HAHA! Whoops, time to get that fixed. Thanks for the comment!