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Escape Cavern's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #99 | 3.402 | 3.857 |
Fun | #105 | 3.339 | 3.786 |
Innovation | #124 | 3.276 | 3.714 |
Overall | #142 | 3.288 | 3.729 |
Theme | #150 | 3.465 | 3.929 |
Art Direction | #258 | 2.961 | 3.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I won! :P
Great short experience with an interesting mechanic! I really liked the levels you were able to create in the short amount of time, the simple but effective dialog to introduce the mechanics and the programmer artsy, but very understandable graphics. It feels great to have a start and end of the game! Good job also with the flow of the levels with simpler mechanics introduction levels first and then toying around with those mechanics!
I enjoyed what you put together, great job!
I really love the creativity of the last level. An idea I had for the robot that chases you, there could be a puzzle where you have to deactivate him on top of a button that opens a door. You could make the button that deactivates him retriggerable to get him to activate/reactivate at the location you choose as he chases you. Maybe the robot can bounce your projectiles off of his surface and you can position him in a specific location in order to fire off a shot at him that bounces off toward a location you would not be able to shoot at normally. There is honestly lots of creative ways to take this. I believe puzzle games in general should be built on top of creativity and that's exactly what I see in this game, well done!
good work! the movement is a little bit weird but the concept is really good!
I think the gmae is good but also dog s***
U helped haha XD
I like the main mechanic of shooting through the portals. An area for improvement would be to reset the level when the enemy collides with the player because currently i was able to stand at the spawn area and just move around with the enemy on top of me through the game, if it maybe reset the level or something it would make the enemy more of a obstacle. Overall, Fun game idea and i had fun playing it.
Yeah. we had no time
Some good ideas here but I think the player needs to move a bit quicker.