If this had a few less weird bugs, and a longer story, this could easily be a steam release :D
A silly but cool concept, and looks good
Funny how my mind is unable to cope with this until i pretend im controlling the set gray blocks.
The controls were a little weird, but the visual effects did not work for me
The intro was amazing, and the game itself was fun
Thanks :D Good ideas, will probably just implement that haha
Both good points, thanks :D
Actually, some browsers just dont let you input keys on some games, unless it's fullscreen (or even then saddly)
Can't quite rate yet, but that was fun :D
Besides the dice roll sound, just a visual animation? Or would you do this in a different way?
O yea, that is such an oversight. Way i implemented things that wouldve been easy to add haha.
Great game!
The jobs are way overpowered. Once i had money for the first, game was over in 5 seconds.
Beyond that, nice idea and implementation!
Thanks for the tip.Somehow the fullscreen option got deselected with a followup build and hadn't noticed it
I don't really get how the theme was implemented, but it looks great :D
It's a very interesting proof of concept.
I really like the light particles emitted that stick to platforms.
Web version should be exported without compression, it won't work right now
Honestly didnt expect anyone to do anything other than press forward and backwards, which is both based on mouse position. Guess thats the pitfall of spending many times longer with a mechanic yourself.Thanks for the great feedback.
This looks like a lot of fun.
AI is kinda wonky, because it doesnt understand it can checkmate itself by moving to close.
Everything else feels fun and great. Can imagine playing this with 2 people would be hillarious
It's a lot of fun, and the dash feels great (though super risky because it's hard to control).
Not having a web build was a bit of thing, but it runs smoothly on mac.