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Circle Connecting's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #137 | 3.213 | 3.643 |
Theme | #150 | 3.465 | 3.929 |
Fun | #153 | 3.150 | 3.571 |
Overall | #161 | 3.238 | 3.671 |
Game Design | #169 | 3.150 | 3.571 |
Art Direction | #194 | 3.213 | 3.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The concept is great for the theme. Unique gameplay, good music and cool visuals made this game a joy to play.
Interesting concept.
Reading the instructions I didn't get that you were supposed to rejoin the face with its own circle to make it safe, so the first couple of tries I just shot the enemies as fast as I could.
Even after I got the basic idea of what I had to do I found that things get pretty hectic fast: that's not meant as a bad thing, however, I found the game fun and engaging.
Visually striking game. As others have said, it was a bit hard to get into at first and the screen does get a bit noisy at times.
I think you could benefit from adding hit stop and camera shake. I am commenting this on many of the games I play, because for whatever reason, no one uses hit stop and camera shake! :)
Camera shake can be achieved by using a coroutine like so: https://imgur.com/a/rWEMD0U
And called using StartCoroutine(cameraShake(x, y, z, ..));
And hit stop like so:
IEnumerator hitStop(float hitStopTimeScale, float duration) {
Time.timeScale = hitStopTimeScale;
yield return new WaitForSecondsRealtime(duration);
Time.timeScale = 0f;
}
I would be happy to playtest an updated build if you make changes. I would also appreciate it if you checked out our game and any feedback you have.
thanks for ur comment, i will add the hit stop like u said
I really enjoyed the VFX in this one, it reminds me of the game Gonner. I also like how the shop is stocked with a variety of upgrades.
thanks ☕☕
The vfx are so cool! Loved it <3
thanks
Loved it, once I figured out that you have to drag the little circle fellows onto their connected openings things became a lot less hectic - until I saved about 49 of them XD. It was at that moment, everything went crazy :P.
I really like how you've used particles in this game. As a background they work super well. I was a bit confused at first but once I actually stopped and read the instructions (I like that you let the player test it out in the main menu) then it made sense and I got into the flow of it, really cool! I think my only big suggestion would be that the enemies felt a bit too, smokey? Like, non-substantial and kinda hard to see when things get chaotic in the later levels. Apart from that, it's a really cool game :). Oh btw, the music reminded me big time of Mario :o
about "I think my only big suggestion would be that the enemies felt a bit too, smokey? Like, non-substantial and kinda hard to see when things get chaotic in the later levels", u can buy 'clear all enemys' item in the shop lol 🗿☕
Made it to level 8, I loved it. The music is fantastic, I could listen to it on end for hours. I think the only criticism I would have is that it can get so hectic at the later stages that it becomes nearly impossible to tell which circle it's matched to. Other than that, it was great.
thanks for ur comment🗿☕
Neat little game. Kind of reminds of the FPS "aim trainer" games but given a cheerful cartoony facelift. I like the music. The color gradients used on the trails looks nice also. I managed to make to level 6.
good to hear that ☕☕