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Repairing the World — Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #41 | 2.704 | 3.200 |
Audio | #45 | 2.282 | 2.700 |
Overall | #55 | 2.345 | 2.775 |
Mood | #60 | 2.451 | 2.900 |
Gameplay | #66 | 1.944 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game reminds me of Shapez. Maybe in part because of the plain white grid.
seems like it was a good exercise for yourself as a developer -- though i'm glad you accounted for how the game would work if there was nobody else playing for async multiplayer, since i've tried it a few times and always found i had to wait for the backup offline logistics
the factory game works pretty well -- i suppose you can't fully automate things without futzing with boxes yourself. i'm wondering how you would constrain this system if you were to keep going with the idea
Your 2 combined entries look very ambitious and complex,
you should record a short youtube video where you explain the concept while playing the game,
even if unfinished :)
Fascinating and interesting.
Your 2 combined entries look very ambitious and complex,
you should record a short youtube video where you explain the concept while playing the game,
even if unfinished :)
Fascinating and interesting.
Can you make some tips how to play it? I can build the transport line and spam one other entity, nothing happens.
Hi, I'm not entirely sure what you mean, do you mean a tutorial? There unfortunately isn't one in-game due to time constraints, but the game page has a section on how to play. If I knew you could download the game from the jam page without seeing the game page I wouldn't have been so lazy :P