Ended up spending a lot more time playing with this than I expected. Surprisingly fun to just do whatever one might come up with.
Zakru
Creator of
Recent community posts
Oh no, the sweet, innocent doggies! I noticed a bug where if you press the mouse down next to a piece that you previously released the mouse on, the tiles get swapped. Also matching could use some feedback to indicate what exactly is happening. Overall though a nice game, I love how you twisted the theme into something gruesome.
Hi, thanks so much for the comment, could you describe the bricks going through? Was it only a delay for the brick disappearing and granting a point, or did it go all the way through and not give points at all, or something else?
The former would just be my very unaggressive client sync, which probably makes it more noticeable with lag, but the latter would be some more weird behavior!
Sorry for digging through your code, but you must understand that framerate is not constant between devices. On mine, V-sync is off by default, and the game runs at probably more than a thousand frames per second, resulting in the screen flashing practically every frame. Please learn about delta time.
Also, even if we assume a typical 60 fps, the flashing still occurs 60 / 12 = 5 times every second, which can trigger epileptic seizures.
Did the easy one and then the hardest as soon as I figured out the catch.
For some feedback, the concept, as you probably already know, isn't too original, although the execution is nearly perfect. However, I felt like one way this could've been improved a lot is some juice (just some simple, satisfying effects that make the game addictive to play).
Really good game. Love to see a good deck builder.
The only problem I found was that I missed the critical information that flashes in the instructions at the start. I didn't know how to level up, so I ended up having to figure out a way to cheese the enemies, until I just couldn't match them, and the forced progression made the missed level-ups devastating.
Thanks for the nice feedback. And yeah, as stated in the game page, I had some hard time constraints, so I only had time to complete a single enemy.
Also Itch didn't want to co-operate with me on the pictures, so I didn't have time for those either. Tried again now, though, and it accepted them, so thanks for reminding me :P
Saw some footage of this earlier, but sadly jumping keeps randomly failing for me, even when the character is just standing on the ground.
That aside, the game has a cool puzzle format, and I think it would be nice to get a more polished version with more features and puzzles. The minimalistic cartoony style is nice to look at. On the sound side, feels like something is missing (maybe calming music or ambient sounds?). But overall, I like the aesthetic and the puzzles.