Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Flush RushView game page

Submitted by anarbitrarymustache — 2 days, 9 hours before the deadline
Add to collection

Play game

Flush Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.7864.786
Audio#44.3574.357
Authenticity (Use of resolution restriction)#54.9294.929
Overall#54.5004.500
Gameplay#203.9293.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

What a cute platformer! The music is so much fun and I LOVE the sprite for Wally. I found the movement a little difficult and felt they could have been a bit smoother/more precise. But I have to also note that I have manicured nails that make it a bit difficult to press keys dextrously haha. Very well done :)

Developer

Thanks for feedback! Yeah, I think I may have gone a little too fast twitch on the controls.

Submitted

my favorite entry so far! love the intro sequence especially. Good pace! Fine work

Developer

Thanks! I was glad I was able to squeeze in the intro sequence. I always have things like that in my head but they usually never make it in before the deadline. 

Submitted

Amazing sound and visual effects! The intro is great, the music is great and visually every thing looks clean and profesional. The movement is a bit hard to control, especially at the 1 tile jumps, but it has nice procedural generation and the game feel is amazing. 

(Also, the chain physics in use are even more mezmorizing)

Developer(+1)

Thanks! I agree about the movement. I think I was too eager to jump over to the graphics and didn't fine-tune as much as I should have. I never did get to work in that secret chain room. That will have to wait for post-jam.

Submitted

Neat little platformer. The wraparound world takes some getting used to, but it's a clever innovation. And the frenetic music really adds to the play. Good graphics; a gem, all in all. Nice work!

Developer

Thanks for the kind words and feedback!

Submitted

One of the best entries in my opinions. The fact that you need to use the wall to reach an higher platform is pretty cool and it's challenging at the same time. Great work.

PS: If you have the time, please try out my entry https://itch.io/jam/lowrezjam-2018/rate/293637 (don't forget to rate it : ) )

Cheers

Developer

Thanks for giving it a shot and the kind words! I will find the time to play your entry. I'm really trying to work through as many as I can this year.

Submitted

Nice!

Developer

Thanks!

Submitted

I love the mechanic where going to one edge of the screen transports you to the other side! Never seen that in a platformer before, it's awesome! Great job on this.

Developer

Thanks! I'm glad you liked it.

Submitted

Great game! Cute art, awesome music, fluent, and responsive. really like the mechanic, you actually have to think where and how to join. Awesome!

Developer

Thanks so much for playing and the feedback!

Submitted

I love that thumbnail, it captures the old nes box art PERFECTLY! I wish the character didn't move so fast, and you can fall through this turning pipe right about here,
But this game is still one of my favorites!

Developer

Thanks! That cover image is my favorite thing I created during this jam. 

The fall-through pipe "mistake" was left in on purpose. Kind of. It was not intended to behave like that exactly, but I liked how the mice enemies would then drop down through there instead of turning around so I decided not to fix it right away. It definitely needs some post-jam tweaking though.

Submitted

Simply fantastic, was a little confusing at first that you could wrap around the edges of the screen, and the controls are a little too twitchy for me but it makes for a nice frantic dash to the top of the level. Lovely music and art, too. 

Developer

Thanks man! I was torn on putting in a "intro" level that demonstrated a little better how the world and mechanics work instead of thrusting you into the fire. I'd say I didn't because I was emulating the games of old, but realistically I just didn't have time.

Submitted

Love the look and sound of this game! I was awful at controlling it. I wish the up key was the jump.  Still had a lot of fun playing it.

Developer(+1)

Thanks for the feedback! Mark's chiptunes are amazing. I never quite got the feel of the controls to a point that I was happy with. I think working with so few pixels is part of it (though that is more likely me not knowing a proper way to work within my confines). Post-jam I'll probably release a version with additional key layouts. I'm bad at prioritizing what makes it in sometimes and forget how important accessibility can be.

Submitted

I don't usually play games with the keyboard so I wasn't faulting you for the controls. I think I was just out of my element.

Submitted

Really fun! It's both fun to play and really good looking.  The character jump and land animation really add a good feedback to the experience. 

I stupidly died at the second boss :D I wish I could play it with my controller (it wasn't detected, I was on the browser version, I don't have windows, ), I would enjoy it even more!

Developer

Thanks for giving it a play and the kind words. Sorry to hear about the controller. I'm using a Xbox 360 USB and that works in the browser version. Let me know what controller and OS and I'll see if there is any change I can make on my end. One of the things I tried to do this time was play test more with keyboard (or at lease equally). In the past I would always do my play testing on the controller and then come to find out the feel was terrible with keyboard controls. Sadly, the controller still handles better.

Getting the balance on the boss battles is tricky. I sometimes think the mechanic might be too easy and one little tweak suddenly makes it a whole lot more difficult. It's also been hard to test on my own since I know the timings and what he's going to do. Though I still die despite that. I'm also trying to figure out the right balance for the drop rate on hearts. In earlier builds you'd almost always have 4 hearts, but I've gone 8 stages and not picked up a single one (though not always because of drop rate, sometimes the bounce doesn't go my way). Thanks  again!

Submitted

I just tried again on Chromium, and the controller worked this time! I'm on Ubuntu and I was playing with Firefox 61.0.1 yesterday. I have a Logitech f510, which is similar to a Xbox gamepad.

Hey, this looks cool! Is there a Linux version?

Developer(+1)

I've never actually attempted a Linux build. I'm going to look into what that would entail. I always like learning new things. Can't make any promises and not sure if I'll have it done before the deadline, but we will see.