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Slajmtajm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #77 | 3.854 | 3.854 |
Authenticity (Use of resolution restriction) | #77 | 4.583 | 4.583 |
Graphics | #91 | 3.833 | 3.833 |
Audio | #92 | 3.583 | 3.583 |
Gameplay | #105 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked alone, and it was fun!
Was the resolution a challenge?
It was a challenge when wanting to write text. The solution was to use images to convey information instead.
What did you learn?
I learned that not everything will turn out perfect, and that's okay :)
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Comments
I loved this little Terraria-like game! Very well made. Solid mechanics, great controls, and very nice music. Probably would be a hair better with some sound effects, but still, excellent game!!
Great design and super polished, decently complex mechanics!
My favourite part was the inventory. It was super clever to represent the items as a 1-dimensional grid.
Fit so much into the resolution, I love it!
lovely atmosphere! Very nice art style.
ambitious and well executed!
lovely atmosphere, very impressive!
Hello! I played your game on stream! If you want to see your game played with live feedback, you can find the VOD and watch from this sheet: http://bit.ly/bean-stream
Thanks a lot! It's eye-opening to see someone else play and your feedback was very valuable. I'd definitely make the world smaller as to not get lost underground, and make resources more common, if I release an update :)
Btw, it's pronounced like "slime-time" with a swedish accent ;)
Great Music! Really like how readable the UI is.
Thanks so much!
It is impressive to make this type of game in low resolution, good job ! Crafting and mining was classic; I found fighting was a bit hard with slajms jumping around everywhere and following me, but it was funny thanks to the cute little sprite ! Also, does the light effect respect the resolution ? I couldn’t tell.
Hey!
Yeah, the biggest challenge of the game for sure is to avoid all the slimes that gather up.
The lighting does respect the 64x64 resolution, yeah. If you want to verify for yourself, take a screenshot, increase the brightness and contrast, and you'll see there are no "subpixels" :)
Thanks again for your nice words! :)