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Chambers of Obstacles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #40 | 3.900 | 4.111 |
Authenticity (use of resolution restriction) | #99 | 4.533 | 4.778 |
Overall | #154 | 3.426 | 3.611 |
Visuals | #212 | 2.951 | 3.111 |
Gameplay | #247 | 2.319 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I work on my games alone.
Was the resolution a challenge?
There were no particular difficulties encountered.
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Comments
I loved the slideshow/cut scene, what a neat idea. The game was definitely harder than I was expecting, some of the traps (spike traps on the second level) are really hard to see even when playing in full screen mode. Had to take it very slow and study the screen to make much progress. That being said, the graphics and sound really fit the game very well and the game play is solid, just hard. Good work!
Yeah, same issues as the others. Couldn't fullscreen and couldn't see the traps which made it very frustrating. Flicked 2 switches thinking that'd keep me safe for that room, when trying to peek ahead I get killed by a trap from behind me, very confusing. I did like the intro and the sound design, I just couldn't get very far I'm afraid.
The small screen really makes gameplay much harder. But the full screen option was always there. To open the game in full screen, you need to press the F key. Game controls are shown on the game page, including the fullscreen option.
Very atmospheric little game. It's not often when jam games have an opening cutscene.
I couldn't get the fullscreen to work, so I couldn't really see the traps though.
Couldn't play very far because I kept dying to traps I didn't see, which I don't think is very good game design. But I like the general style and the visuals/sound effects. I can definitely see where you wanted to go with the game, but at the moment the experience feels a little unfair. (or maybe I was doing something wrong...)