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A jam submission

Escape From HuwanView game page

Submitted by JackOatley (@f_oatley) — 3 hours, 7 minutes before the deadline
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Escape From Huwan's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution restriction)#534.6884.688
Gameplay#803.6253.625
Overall#803.8753.875
Audio#853.6253.625
Visuals#1443.5633.563

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Pretty much alone. But I asked my friend Francis to help with some original music near the end.

Was the resolution a challenge?
I resorted to almost no extraneous text. Tried to rely on a self evident/straightforward story. As far as art goes I often struggle with humans and animals, etc... I mean, the humans look human but I'm not so sure about the "gorilla"! The view distance I solved by positioning camera between the player character and the cursor.

What did you learn?
My main goal was to stress test my IDE, GameBeans. Certainly the room editor could use improvements, as placing as many walls as there are in this game was rather tedious!

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Comments

Submitted

I like the concept, game doesn't take itself too seriously, I would have liked more juice when the player gets hit or when the enemies get hit by bullets but an easy to follow and straightforward shooter overall.

Submitted

Nice entry, Jack! The controls felt really good and the amount of enemies to get through felt just right.

Submitted

Very cool! I really like the lighting effects and the controls--the way the camera followed the cursor a little was a nice touch. The screen shake does feel a little jarring--I think at this resolution, it's hard to make it smooth enough to not be. I enjoyed the last level, where I was taking out the enemies one by one until I started feeling overwhelmed and panicked and blasted my through to the exit!

Submitted

I thought this was a very cool little shooter! The character and weapon controlled very nicely in my opinion and the music fit rather well.

My two observations, however…

First, the shake when firing the gun felt extreme to me. Usually shakey cameras do not bother me, but it was kinda getting to me after a little while.

The second was, it would have been cool to have a little timer or score or something a little extra to try and beat. This isn’t a big issue… the game works very well without either… but I just thought it’d be a cool little addition.

Wonderful game! Great work!

Submitted

Cute visuals! The screenshake for every single shot felt a little excessive and dizzying to me though

Submitted

I love the screenshake and the lighting effect around both the pointer and character. It definitely channels Nuclear Throne in a smaller resolution. I'd like a bit more feedback on enemy deaths and player hits, but the core of running and shooting feels really solid.

Submitted

Very short, but pretty fun. I like the camera movement and the way the game feels dynamic. It would be nice if you added some visual/sound effects for taking damage and also for hitting enemies.

Submitted

A bit short, but very fun to play! I thought the gorilla looked a bit like the Tasmanian Devil haha. I was also looking for a way to free my fellow gorillas, it would be fun to see them running around causing chaos :P

Submitted

Very fun to play, I just missed some effects when you hit the enemies and I think the camera was a bit too shaky for my taste, but very good game!

Submitted

This was a fun little game!  I escaped! :-)

Submitted

The game was fun to play! I found the intro funny, and I think that mostly avoiding the use of text was a good design decision (and it makes sense in this case, since you play as a gorilla). I like the lighting and camera recoil effects; they add to the atmosphere.

Nice game!

Submitted

Fun and relaxing, glad that there is no blood. Great camera solution!

Submitted

Nice game. Although, I found a funny bug in it that allows you to shoot without clicking left mouse button.

Developer

Thanks! Yeah I think that's when you click, move the mouse out of the canvas, and let go. It doesn't recognise you ever let go. Not much to do about that I don't think, as itch.io runs the games in an iframe.