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Forest Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #260 | 1.980 | 2.800 |
Gameplay | #290 | 1.838 | 2.600 |
Overall | #293 | 2.086 | 2.950 |
Authenticity (use of resolution restriction) | #297 | 2.687 | 3.800 |
Visuals | #302 | 1.838 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the resolution a challenge?
It was a challange when it comes to user interface. Originally i was thinking about some kind of indicator that shows how many candles are left, but i scrapped this idea fast because just a single number and yet too large!
What did you learn?
Now i know Monogame Framework better now!
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Comments
I liked it, although did not succeed. The monster extinguishes the candles too quickly. If you had chosen .NET framework target instead of .NET core in your monogame project settings, there would be much more ratings.
Yeah, i know, my mistake ;) Its too late when i realised it, but i added anyways. Thanks for suggestion !
I wanted to play it, but Windows 10 didn't understand how to open the file.
You now can use forest-light (OpenGL net framework).zip! I'm sure you had problem with .NET core, now you can use .net framework version (unlike NET Core, Net Framework comes with every win 10 pc so you shoudn't have any problems.) Sorry, i'm dumb ;(
Not bad! My best was 6 out of 8 candles. I was thinking as I played that an indicator of how many candles remained unlit could be a good idea, though I also wouldn't know how best to implement it at such a low resolution. Maybe single pixel pips, or a button to temporarily display the number? Anyway, I was surprised at how effective the nameless evil was at making me uneasy. Good job overall.
Yeah that would be a great idea! I will think progress bar will work or some kind of dots in the top right edge. Yeah this game is kinda hard ("kinda"), next update will probably make it easier.
Well done, really like how you used the sounds.
How did you find working with Monogame? I’ve been wanting to try!
It is really simple and probably that's the main downside. You have just enough tools to make game from scratch, but all other thing like collision detection, rooms, particle system, movement etc you need to handle by yourself. Some tile based games are using monogame (Like terraria (well not quite monogame, XNA to be exact, but they are almost the same)) because you need to render a lot of tiles on the screen quickly. I think monogame is really great choice if you want to create game from scratch and learn something new. So yeah i find myself enjoying working with Monogame!
Nice, yeah it sounds pretty similar to Love2d, which I’ve been using for this game jam! It’s a bit sad that Monogame is not compatible with some sort of web export though, whether it be emscripten or generating proper javascript somehow… That’s what keeps pushing me away, as in game jams it’s useful to have a “don’t download anything, just open this page” version available!
Yeah. I've seen some people use bridge.net but I'm not sure how it works .... I'm also thinking of rewriting this game in pure javascript so everyone can play it, maybe after next update