On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

handerdev

36
Posts
3
Topics
1
Followers
2
Following
A member registered Oct 14, 2019 · View creator page →

Creator of

Recent community posts

You now can use forest-light (OpenGL net framework).zip! I'm sure you had problem with .NET core, now you can use .net framework version (unlike NET Core, Net Framework comes with every win 10 pc so you shoudn't have any problems.) Sorry, i'm dumb ;(

Yeah, i know, my mistake ;) Its too late when i realised it, but i added anyways. Thanks for suggestion !

Yeah that would be a great idea! I will think progress bar will work or some kind of dots in the top right edge. Yeah this game is kinda hard ("kinda"), next update will probably make it easier.

Yeah. I've seen some people use bridge.net but I'm not sure how it works .... I'm also thinking of rewriting this game in pure javascript so everyone can play it, maybe after next update

(1 edit)

It is really simple and probably that's the main downside. You have just enough tools to make game from scratch, but all other thing like collision detection, rooms, particle system, movement etc you need to handle by yourself. Some tile based games are using monogame (Like terraria (well not quite monogame, XNA to be exact, but they are almost the same)) because you need to render a lot of tiles on the screen quickly. I think monogame is really great choice if you want to create game from scratch and learn something new. So yeah i find myself enjoying working with Monogame!

(1 edit)

Game is done now! Sadly i didn't finish multiplayer before deadline, but i'm planning to make updates! (Maps, multiplayer, etc)
Play now!

Not devlog, but just saying that i'm adding main menu and multiplayer into the game (Multiplayer will be p2p sadly)

(1 edit)

New stuff again

Now we have forest (still need to work on it tho) and you can kill monster with candles (at least for a second before he'll kill you)!

(Also i got lucky with random)

New stuff this day!

Hello, its a showcase time! I've changed couple of things, now game have an enemy (red footsteps thing)! I can't really call it "AI", so yeah he's kinda dumb. Also candles are randomly generated around the map, they don't have much point for now tho. Map looks empty as you can see, so in the next update i'm planning to add some trees and rocks using perlin noise! (And also please don't judge me for my artwork, i'm not an artist :})

Yeah, that works! Subpixels are no more, thanks for an idea! 

Seems like i can't change resolution of the window independently from back buffer. But i can create RenderTarget2D with size 64x64, then upscale main back buffer and draw my rendertarget scaled. This should allow any subpixels!

Particles + candles!

(3 edits)

Hello! I'm using monogame framework as game engine for this jam, but now i'm facing a problem.
I'm setting my back buffer size to 64x64 BUT i also have a resize window event that changes resolution of back buffer, but game still renders in 64x64 EXCEPT



As you can see particles are rotated, which cannot be done in native 64x64, but when upscaling using Matrix, Monogame also adds subpixels and rotation now can be done. (PS. I feel like its cheating, so i will probably disable rotation anyways)

(2 edits)

I'm late a bit, but week is more than enough in my opinion, so i decided to participate! Anyways, i picked an optional theme "False reality", because i was really in the mood of making a horror game (with procedural generation by the way)! As of game engine (game framework) i chose Monogame, because its have enough features, easy to use and its also crossplatform! I set my back buffer resolution to 64x64 and started working. I was working only for a day, so this is progress so far:

(Yeah, i'm not really an artist, but i definitely should redraw everything )
Anyways, if you're interested (you're probably not), i will post updates everyday, so yeah....
Thanks for reading anyways XD

I will use Monogame / Xna Framework (C# ).

This isn't game problem, but google chrome have default defence for rare files.

Look. You can click on 'Show All' button and then click "Keep" button

can you, please, discribe what google chrome says?

okay, i found reason why this is happend, i'll update game right now. Thank you for reporting!

can you, please say what screen res. do you have?

Jam development finished!

I will update game sometimes and add more features and items to game later. Now you can download Jam version here:https://yavnovroman.itch.io/icy-blood-the-game

Sure, but not in jam time. Right now i need to make 5 more levels so i just going to build them quickly. Maybe if i will have time to finish this ) Anyway thank you )

In Unity Engine you can change timeScale (exp. Time.timeScale = 0.5f; - half of default speed).

I did some progress:

LIVE DEVELOPMENT ON MY DISCORD SERVER!!

Link: https://discord.gg/28U2bZE

Okay, thanks! I'll add linear interpolation too )

(1 edit)
I did some minor changes, here is gameplay:

Thanks!

Thanks for ideas! I will add trail to bullets. And i'm working on background tho so i'll add bg image in game as soon as i can :3

My plans for DAY 4 - DAY 8:

*My plans are now to begin work on the levels, fix all the bugs that I will find.
Also, I have plans to create a system of random objects (in the image below) and add more guns (Well, well, so far there are only two of them: /) If you have any ideas or have a question, ask it here: 3


sure, i'm actually testing new gun, so here you go (Might be some problems with new gun, i'll fix this later)

{DEVLOG} What's new:
-clouds that disappear after a while!

-lumberjack robot (WIP)

(1 edit)

First day finished! This is result:  https://i.imgur.com/wbKWJGE.png

(3 edits)

I'm testing new gun!



(3 edits)

Icy Blood is action-platformer i'm making for this jam! The main task is kill all enemies in Level. 
Items:
-Ice boots (If you will walk on the water, water will be replaced with ice) (WIP LATER)
-Ice Gun (On screenshoots)
-Granade Pistol

(I'll add more stuff here later)

(1 edit)

1. Hi there! What's your name? Want to introduce yourself?

Hello! My name is Roman, i'm from Russia :3 (idk that's all lol)

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

No, i didn't. Well, i joined this jam to learn something new for me, because that's my first game jam. I made small games before in Game Maker Studio, now i'm working in Unity so i  hope this expirence will be fun!

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

Yeah! Great example is Underatale and Heartbound. Also i like a lot of indie games!

4. Do you have experience with game development? What did you do/with what engine?

Yes, Unity and GameMaker Studio.

5. Tell us about something you're passionate about!

I like write code and draw pixelarts, but i still beginner.

6. What are your goals for this game jam?

I'll try to make platformer game, but also i'm here to have fun and learn something new )