You now can use forest-light (OpenGL net framework).zip! I'm sure you had problem with .NET core, now you can use .net framework version (unlike NET Core, Net Framework comes with every win 10 pc so you shoudn't have any problems.) Sorry, i'm dumb ;(
handerdev
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Recent community posts
It is really simple and probably that's the main downside. You have just enough tools to make game from scratch, but all other thing like collision detection, rooms, particle system, movement etc you need to handle by yourself. Some tile based games are using monogame (Like terraria (well not quite monogame, XNA to be exact, but they are almost the same)) because you need to render a lot of tiles on the screen quickly. I think monogame is really great choice if you want to create game from scratch and learn something new. So yeah i find myself enjoying working with Monogame!
New stuff this day!
Hello, its a showcase time! I've changed couple of things, now game have an enemy (red footsteps thing)! I can't really call it "AI", so yeah he's kinda dumb. Also candles are randomly generated around the map, they don't have much point for now tho. Map looks empty as you can see, so in the next update i'm planning to add some trees and rocks using perlin noise! (And also please don't judge me for my artwork, i'm not an artist :})
Hello! I'm using monogame framework as game engine for this jam, but now i'm facing a problem.
I'm setting my back buffer size to 64x64 BUT i also have a resize window event that changes resolution of back buffer, but game still renders in 64x64 EXCEPT
As you can see particles are rotated, which cannot be done in native 64x64, but when upscaling using Matrix, Monogame also adds subpixels and rotation now can be done. (PS. I feel like its cheating, so i will probably disable rotation anyways)
I'm late a bit, but week is more than enough in my opinion, so i decided to participate! Anyways, i picked an optional theme "False reality", because i was really in the mood of making a horror game (with procedural generation by the way)! As of game engine (game framework) i chose Monogame, because its have enough features, easy to use and its also crossplatform! I set my back buffer resolution to 64x64 and started working. I was working only for a day, so this is progress so far:
(Yeah, i'm not really an artist, but i definitely should redraw everything )
Anyways, if you're interested (you're probably not), i will post updates everyday, so yeah....
Thanks for reading anyways XD
Jam development finished!
I will update game sometimes and add more features and items to game later. Now you can download Jam version here:https://yavnovroman.itch.io/icy-blood-the-game
My plans for DAY 4 - DAY 8:
*My plans are now to begin work on the levels, fix all the bugs that I will find.
Also, I have plans to create a system of random objects (in the image below) and add more guns (Well, well, so far there are only two of them: /) If you have any ideas or have a question, ask it here: 3
First day finished! This is result: https://i.imgur.com/wbKWJGE.png
1. Hi there! What's your name? Want to introduce yourself?
Hello! My name is Roman, i'm from Russia :3 (idk that's all lol)
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
No, i didn't. Well, i joined this jam to learn something new for me, because that's my first game jam. I made small games before in Game Maker Studio, now i'm working in Unity so i hope this expirence will be fun!
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
Yeah! Great example is Underatale and Heartbound. Also i like a lot of indie games!
4. Do you have experience with game development? What did you do/with what engine?
Yes, Unity and GameMaker Studio.
5. Tell us about something you're passionate about!
I like write code and draw pixelarts, but i still beginner.
6. What are your goals for this game jam?
I'll try to make platformer game, but also i'm here to have fun and learn something new )