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Inu to Neko's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #28 | 4.736 | 4.833 |
Overall | #46 | 4.082 | 4.167 |
Audio | #49 | 3.919 | 4.000 |
Graphics | #61 | 4.082 | 4.167 |
Gameplay | #84 | 3.593 | 3.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
It was only me. And I did everything, the art, programming, music and SFX. Yeah, it was fun! Loved making this game!
Was the resolution a challenge?
The resolution was something that impacted lots of design choices, but in the end it wasn't something that slowed the development. It actually helped to shape how the game would play with the limited amount of space and pixels.
What did you learn?
I've always stuck with long projects, and this is actually my first published 'minigame' one. And I could complete it in time, so I feel a bit more confident about shorter time constraints and how to design something that could be finished with polish in time. Oh, and also learning to port to html probably will help me a lot in the future!
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Comments
Very simple mechanics and a cute design, both in gfx and music. Not too challenging but a nice game.
Fun, cute, polished, nice sounding! I beat it first try on hard, but I don't think you can make it much harder without making it less fun than before.
Thanks!!! Oh nice, yeah I couldn't make it harder cause the cat would spam too much stuff. Another thing that I also did was an experimental multiplayer in the download version, but requires 2 gamepads for it to work atm. This mode can probably be harder since the cat there can release more stuff at once at the 2nd player's will.
The looks were really cute and the idea is nice. It was really hard to get 3 stars but I loved the challenge!
Thanks! I tried so hard to make something really cute this time. I've made it into 3 different difficulty levels, there's easy, medium and hard. But yeah, the cat speed rises after each star you get.
Very cute graphics and a very cohesive feel altogether. Aligning the dog with the windows when moving was a good choice, very responsive.
Thanks! I really appreciate it! I tried to go for a really cute look, glad you enjoyed it! I think it also suits very well this minigame style gameplay :D