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ZapdonTerra
Creator of
Recent community posts
I couldn't read the will fast enough, and I had to talk to people twice to finish their quests, or maybe open the will menu multiple times? I also got outside and traversed the entirety of the map's perimeter looking for a letter to deliver. A sprint key would have been really nice, this is a massive town.
The game is awesome, I like it a lot, the music is good, the game and story are fun, and this is a neat style of game.
The music is a little too quiet, I didn't realize there was a soundtrack until my second playthrough. I also didn't even notice there was a tunnel the first time, and discovered it by accident the second. The powerups are cool and fun, and so is the game. I like it, 5/4/5/5.
PIXEL ART NERD ADVICE
Darker or higher contrast art is better suited to areas that the player cannot go because of how we see images and environments, and low contrast or brighter art is better suited for places that can be traversed to. You should shift two of three from brightness, contrast and saturation to show the difference. Our brains process closed shapes as important, and so lots of little closed shapes can also help to show that something is there vs. not there.
I like the sonar mechanic and depth charges. I don't think this concept works especially well with low resolution because the constraints in place already take significant information from the player, and the gameplay compounds on that instead of working against it. I enjoyed the game a lot anyway, sea games are fun.