Too easy, too short, I want more levels! The levels are demonstrating some fun mechanics, I wish there were some levels that prove an actual challenge. I hope you add some more after the jam!
Ha! I wasn’t expected the radial movement, that’s a really nice touch. A fun twist on the SHMUP, it would be really nice to see this expanded with more weapons and power-ups maybe.
Interesting take on a shooter game. Being able to set my own pace as I move from cover to cover was a clever design choice considering the limited screen space in this jam!
I had fun playing it, it reminds be of an old shock shockwave game called Motherload (I think). You managed to cramp a lot into such a tiny space! And the graphics are very impressive, especially since you worked on it by yourself!
The car controls smoothly and intuitively, but it would have been nice to have more going on like obstacles, themed levels, etc. But I understand there’s rarely time for more in a game jam!
It’s a fun game, it reminds me a bit of a racing game that I forgot the name of 😅 I was a bit annoyed every time I got stuck on a cop car coming from the front.
I enjoyed the upgrades and the formation of the enemy waves. But somehow it froze halfway through the game. Does that mean I’ll remain just a regular Goobus now? :(
It’s a weird little pinball game, and the (square) ball physics are weird. And yet I couldn’t stop restarting the game and just give it one more go. Well done!
I enjoyed the art, and the concept. But sometimes I felt the small screen hampered my ability to beat the bosses, and my lack of skill of course. Overall a nice and professional production!
I love the skill-based gameplay of Snake with the puzzle solving, it makes for a intense but enjoyable experience. I was a bit frustrated sometimes that it’s very easy to run into obstacles on the next screen during the screen transition.