Pretty short, but I enjoyed what there was. I agree with others that the art could be more intuitive, but it wasn't too bad once I learnt what everything did. Music is nice, sound that plays when you complete a level is less nice.
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Spookoban (LOWREZJAM 2022)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #168 | 4.349 | 4.636 |
Gameplay | #191 | 2.985 | 3.182 |
Overall | #230 | 2.985 | 3.182 |
Audio | #263 | 2.303 | 2.455 |
Graphics | #309 | 2.303 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Game Design - RavipasC
Unity Developer - P-Innwon (https://p-innwon.github.io/)
Artist - G.Nathanat (https://gkasidet.wixsite.com/my-site-1)
Was the resolution a challenge?
Yes, mostly on the pixel art part. We have to re-design the character and level to make it works with low resolution pixel art
What did you learn?
We try using unity webgl for the first time, it can be tricky, but we have manage to follow the tutorial and complete the work.
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