Nice game! The mechanic of launching yourself to move is very interesting, and I like how you can chain together launches by smashing into items. The slow-mo is a nice touch too, and makes it a lot easier to set up combos. The graphics are good and I really enjoyed the music. Unfortunately, I had the same issue as chmann where WASD stopped working after the first run.
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Death Rock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #211 | 2.800 | 3.500 |
Gameplay | #222 | 2.700 | 3.375 |
Overall | #239 | 2.950 | 3.688 |
Authenticity (use of resolution) | #264 | 3.600 | 4.500 |
Graphics | #266 | 2.700 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Two, one audio/music person and one game developer/artist. This was very fun, I love pixel art and am really happy with how our game turned out.
Was the resolution a challenge?
It was challenging but fun. I had trouble configuring Unity to stop showing sub-pixels at upscaled resolutions, but strict pixel-to-world units was actually really flexible once everything was configured!
What did you learn?
Yes, this was my first game developing primarily by myself. I learned a ton about how to bring a project to completion and present it well, which is really challenging for newbie game devs such as myself.
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