Play Game Jam Submission
Cairn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #191 | 2.939 | 3.000 |
Authenticity (use of resolution) | #211 | 4.082 | 4.167 |
Overall | #254 | 2.858 | 2.917 |
Gameplay | #300 | 2.041 | 2.083 |
Graphics | #303 | 2.368 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me having a learning experience with pixel art!
Was the resolution a challenge?
Absolutely! Unity's physics and camera did not play nicely with the giant pixels so I had to create a system to update objects' models separately from their physical representation and update the camera at the end of each frame according to the resolution.
What did you learn?
I learned a ton about Unity, pixel art, and the amount of work and asset creation that goes into even a simple pixel art game!
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Comments
movement felt a bit floaty, but otherwise a nice little demo. keep working on it!
Not much of a game to rate here, but you have a solid start to work on something. Let’s see where you can bring this in the future!
Would like to see this in the future if you continue working on it. The idea sounds interesting!
I appreciate it and will keep you posted!
Nice little demo.
The concept for the game you have in mind sounds good, I hope you keep going with it!
Thanks! I totally plan on it because I really fell in love with the idea!
Hi atgearge!
Good luck with your grand idea!
Sorry for this unsolicited feedback, but maybe you want to take a look at Godot Engine.
I don't know about Unity and if there is any workaround to those issues with physics.
AFAIK Godot physics doesn't have any problem dealing with physics in low resolutions games.
https://twitter.com/godotengine?lang=es
Thank you! I actually did consider Godot for this! I installed it very recently and am still super new to it, but would like to get to a point where I'm using it for all my 2D game ideas!