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Planet Buster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 4.368 | 4.368 |
Authenticity (use of resolution) | #22 | 4.763 | 4.763 |
Overall | #29 | 4.197 | 4.197 |
Audio | #71 | 3.763 | 3.763 |
Graphics | #97 | 3.895 | 3.895 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good bullet hell, traditional patterns and a somewaht original take on rotating the game rather than the player… kind of an inversion on tempest approach. I am not a big fan of rotated pixel-art, at this resolutions it kills crispness, but considering it’s not too detailled sprites here it works quite well. Overall a good entry.
you've used rotation as a mechanic very well, I had a lot of fun with it. I liked the difficulty curve. The sound effects (especially the sound of the shot) were a bit much after 5 minutes of not letting go of the space bar
Thanks. Will see if I can tweak the sounds to make them less annoying.
Waaaaa very fun game!
One of the best games of the jam. Simple but catchy idea and crispy realization. Not had a rest until finished ))
For some reason hardest boss-planet was Skataar. Latest was not so hard.
Glad you enjoyed it. Yeah, would probably agree that Skataar ended up being the hardest planet.
Solid entry! It was a lot of fun and quite challenging too, the difficulty curve was well defined. I've yet to beat The Sun tho.
A really interesting mashup of mechanics, I had a lot of fun! Figuring out the right trick to avoid a particular bullet pattern is super satisfying, as is getting some good hits in when you finally get through defenses. I felt like the music didn't quite fit the hectic gameplay as well as it could have, but that didn't take away much from the gameplay experience. A solid game overall, well done!
Wow. You combined Gyruss and Cave shooters and it turned out great. I had fun with this one.
My shoot-em-up/bullet hell experience comes from roguelikes than classic shooters. but I'll take the comparison as a compliment.
Ha! I wasn’t expected the radial movement, that’s a really nice touch. A fun twist on the SHMUP, it would be really nice to see this expanded with more weapons and power-ups maybe.
Thanks. I don't currently have plans to expand the game, but I could revisit it in the future if I come up with more ideas for it.
Simple and fun this was really cool.
I loved the concept and the circular movement was novel, and the various defences were interesting and challenging.
No real complaints I can think of besides for being a shame there weren't more levels.