Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

PLANET CRASHERView game page

Punch the world
Submitted by HyperHook — 12 hours, 54 minutes before the deadline
Add to collection

Play game

PLANET CRASHER's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1232.7692.769
Authenticity (or, Creativity in use of resolution)#1313.5383.538
Graphics#1522.7692.769
Overall#1572.6732.673
Audio#2031.6151.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Tools
I used Godot as the game engine for my project! As for assets, I used Blender for some 3D models, Krita for the sprites, and FamiStudio for the damage sound effect. They are all good tools!

Lessons
I learned how to make a game within a 64x64 resolution! This limitation lead me to figure out how to stretch the game's window without stretching the viewport, which is important for preserving the resolution.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very nice game, took me a bit to realize i just have to last as long as possible and not actually try to punch the planet haha. Loved it!

Developer(+1)

Haha, I see! An explicit, in-game objective would have probably helped with that. I'm so glad you enjoyed it!! Thank you for playing!

Submitted (1 edit) (+1)

Good game. It might be a little complicated, but I liked it. This is a very good idea. As mentioned below, you can add a score counter. Still, it's fun to play. Great job!

Developer

Thank you!! I'm glad you liked it!

Submitted(+1)

damn I didn't manage to blow up the planet, the forces of the earth got me when I started to see the surface... the concept of the game is funny it would be worth adding maybe some small bonuses, a scoring, a dash or something to avoid as a last resort

Developer(+1)

Haha, that's okay! Yeah, I've been hearing that it's a little too difficult. Some more options/gameplay elements definitely would have helped. But those are all good ideas! I'm glad you got to enjoy my game, and thank you for your feedback!

Submitted (1 edit) (+1)

Nice game, although perhaps a bit too hard, the best I did was reaching the point where yellow part of the volcano is a circle with a radius of about 4 or 5 pixels. Speaking of which, it would be nice to add a distance counter/indicator, i.e. something to track "score". And, speaking of addition, it would also be nice to have easy/medium/hard option (which should be trivial to implement e.g. by starting out with different number of hearts and/or different debris density (i.e. spawn rate)).

I acknowledge that the game is currently unfinished, so I hope some of these suggestions might be helpful for further development. :)

Overall, it is fun and challenging to play. Well done! :)

Developer(+1)

Those are great ideas! A progress indicator would be a wonderful addition, as well as multiple difficulties! I would definitely add those features if I were to work on it again. Thank you for your feedback, and thank you for playing!

Submitted(+1)

The use of transitions was really good. 

Developer

Thank you! I had fun making those parts!

Submitted(+1)

I like sound of damage and transitions. :D Maybe it's unfinished, but good work anyway. 

Developer(+1)

Thank you very much! I'm glad you like it!

Submitted(+1)

You say it's unfinished, but this is actually very entertaining to me. The astroids or objects are a bit rough, but its really fun to float there and dodge them. I also LOVE the transitions from space to athmosphere and to skydive view.

Developer(+1)

Thank you!! I'm so glad you had fun playing my game!

Submitted(+2)

Not bad!

You have some unpleasant scaling artifacts around the edges of the asteroids, I’m guessing that’s a solid white outline in the original. Might do better to fill those circles with a gradient going smoothly from gray to white, would scale better.

Developer(+1)

That's a good point. Thank you for your feedback!