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PLANET CRASHER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #123 | 2.769 | 2.769 |
Authenticity (or, Creativity in use of resolution) | #131 | 3.538 | 3.538 |
Graphics | #152 | 2.769 | 2.769 |
Overall | #157 | 2.673 | 2.673 |
Audio | #203 | 1.615 | 1.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools
I used Godot as the game engine for my project! As for assets, I used Blender for some 3D models, Krita for the sprites, and FamiStudio for the damage sound effect. They are all good tools!
Lessons
I learned how to make a game within a 64x64 resolution! This limitation lead me to figure out how to stretch the game's window without stretching the viewport, which is important for preserving the resolution.
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Comments
Very nice game, took me a bit to realize i just have to last as long as possible and not actually try to punch the planet haha. Loved it!
Haha, I see! An explicit, in-game objective would have probably helped with that. I'm so glad you enjoyed it!! Thank you for playing!
Good game. It might be a little complicated, but I liked it. This is a very good idea. As mentioned below, you can add a score counter. Still, it's fun to play. Great job!
Thank you!! I'm glad you liked it!
damn I didn't manage to blow up the planet, the forces of the earth got me when I started to see the surface... the concept of the game is funny it would be worth adding maybe some small bonuses, a scoring, a dash or something to avoid as a last resort
Haha, that's okay! Yeah, I've been hearing that it's a little too difficult. Some more options/gameplay elements definitely would have helped. But those are all good ideas! I'm glad you got to enjoy my game, and thank you for your feedback!
Nice game, although perhaps a bit too hard, the best I did was reaching the point where yellow part of the volcano is a circle with a radius of about 4 or 5 pixels. Speaking of which, it would be nice to add a distance counter/indicator, i.e. something to track "score". And, speaking of addition, it would also be nice to have easy/medium/hard option (which should be trivial to implement e.g. by starting out with different number of hearts and/or different debris density (i.e. spawn rate)).
I acknowledge that the game is currently unfinished, so I hope some of these suggestions might be helpful for further development. :)
Overall, it is fun and challenging to play. Well done! :)
Those are great ideas! A progress indicator would be a wonderful addition, as well as multiple difficulties! I would definitely add those features if I were to work on it again. Thank you for your feedback, and thank you for playing!
The use of transitions was really good.
Thank you! I had fun making those parts!
I like sound of damage and transitions. :D Maybe it's unfinished, but good work anyway.
Thank you very much! I'm glad you like it!
You say it's unfinished, but this is actually very entertaining to me. The astroids or objects are a bit rough, but its really fun to float there and dodge them. I also LOVE the transitions from space to athmosphere and to skydive view.
Thank you!! I'm so glad you had fun playing my game!
Not bad!
You have some unpleasant scaling artifacts around the edges of the asteroids, I’m guessing that’s a solid white outline in the original. Might do better to fill those circles with a gradient going smoothly from gray to white, would scale better.
That's a good point. Thank you for your feedback!