Great little game. Could've used some real 3d. 😈
Skepays
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I think this fitted the theme very well! While a simple platformer, it does require learning by failing AND for as far as I can see you teach that there are 4 seasons ^_^ <3 well done! Also the controls seems pretty good and even seems to have some nice quality of life features such as coyote time and jumpbuffering. <3 Very impressive for a week.
Thanks for playing! I agree with all your feedback. In a scenario where I would keep building this, I would probably start with a number of monsters who just die (but that obviously doesn't fit the theme ;-) ). Then some who need to be banished, then some other new mechanic (for either you or the monster, maybe more die faces or special abilities) to keep variety.
Thank you for playing. I was a little worried that the banish mechanic was going to a little difficult to communicate.
In short, the combination shown in the monster window is the spell combination (they start unknown).
- Each turn when you deal damage it has a 20% chance per damage point of revealing a component slot.
- When you down a monster to 0 HP, it reveals a extra number of component slots (except for the Phoenix).
In order to cast a banish you must set the banish combination in the dice box and attempt to banish.
Once again, thanks for playing!