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StarCube's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #61 | 3.385 | 3.385 |
Overall | #101 | 3.202 | 3.202 |
Authenticity (or, Creativity in use of resolution) | #113 | 3.692 | 3.692 |
Audio | #113 | 2.885 | 2.885 |
Graphics | #145 | 2.846 | 2.846 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Unconventional Weapon - engine exhaust is used to fight the enemies, which is unconventional both theme-wise and gameplay-wise.
Tools
No engines, only C (compiled to WebAssembly using Emscripten), Audacity for simple sound effects, GuitarPro 5 for music.
Lessons
Just some general experience that is hard to put in words.
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Comments
What a fantastic idea! What really makes it come together is the omni-directional ship, I think. Had it been a more traditional rocket it might've been too unwieldy, but the lil cube ship makes enemies blastable from any direction, which is great. The number of times I just barely managed to take down an enemy before the last pixel disappeared from the screen. Sure, if they dropped a powerup it was gone, but the point is they didn't get away!
I will admit, sheepishly, to "running" against a screen border a handful of times to shred a clump of incoming enemies, though. That they didn't get out of the way means it's their fault!
A really solid little game.
Thank you for your kind words, I am glad you had fun playing it. :)
Indeed, one of my goals was to make it feel good (perhaps "juicy") to shred the incoming enemies, I am glad it did turn out that way. :)
Nice minimalistic space shooter! I think the dual actions are nice (the thrusters being used for attack and flying)
It's overall super nice!
Thank you for playing and your kind words, I am glad you liked it! :)