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Treescraper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (or, Creativity in use of resolution) | #4 | 4.615 | 4.615 |
Overall | #13 | 4.115 | 4.115 |
Graphics | #20 | 4.231 | 4.231 |
Audio | #22 | 3.846 | 3.846 |
Gameplay | #32 | 3.769 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
I used the themes 'Attachments After Attachments' (The building aspect of the game), 'The Main Mission Is A Sidequest' (For the story. The game is a 'sidequest' a hero is going on, though this one is mildly represented), and 'Aaand It's Gone Forever.' (When you die the treehouse gets knocked down and you restart. A simple arcade-like loop.)
Tools
Godot 4 and Aseprite. I also tried to limited myself to 4 colors in the palette.
Lessons
I learned that even making simple games can be SUPER hard. The smallest things like the camera movement and platforms themselves posed a significant challenge in development. As always with the LowRezJam, I also learned a lot about making the games more readable which will help me a ton in future projects. Overall this year I failed (a lot) but also learned (a lot)!
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Comments
This can get very addictive! :D It would be nice to have horizontal movement while mid-jump. The palette is very nice and also the game generating structural supports when segments are misaligned is a nice touch. The graphics in general is well-rounded, great work! :)
Thank you so much for the kind words!
I had a lot of fun making this and I'm glad you liked it as well :)
This is a great execution, fits the chosen themes very well and it is one of the prettiest itch pages out there.
I like the color pallet and the interesting mechanics!
Smart and funny game! congrats!
Tysm!
The limited palette works wonders here, and the sound design is very cohesive and complementary to the visuals. Did you do the music/sfx, and if so can I ask what you used? Overall, the game feels great to play. I get knocked out soon after spikes start showing up—somehow they always take me by surprise—but I can just build up again!
Shout-out to the detail of supports showing up when platforms are placed off-kilter. It adds so much with so little.
Super cute! I really enjoy the concept and the simple and visually clear presentation. It kept me engaged for quite a while. The game feel is also really good, with all the screen shake and SFXs. Unfortunately, this version is quite bug-ridden, I wish there was more polish.
Otherwise, a stellar game!
I really like the concept! Super cute, small scope, awesome artstyle & juice. The gameplay was simple, but fun enough to keep me playing. Could work very nicely as a mobile game I think! Great stuff.
Thank you so much! Small scope and minimalistic gameplay was my goal - so I'm happy to hear I was able to execute on that well and make something fun!
I'm glad you enjoyed the game, and again, thank you for playing and the kind words!