This can get very addictive! :D It would be nice to have horizontal movement while mid-jump. The palette is very nice and also the game generating structural supports when segments are misaligned is a nice touch. The graphics in general is well-rounded, great work! :)
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Treescraper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (or, Creativity in use of resolution) | #4 | 4.615 | 4.615 |
Overall | #13 | 4.115 | 4.115 |
Graphics | #20 | 4.231 | 4.231 |
Audio | #22 | 3.846 | 3.846 |
Gameplay | #32 | 3.769 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
I used the themes 'Attachments After Attachments' (The building aspect of the game), 'The Main Mission Is A Sidequest' (For the story. The game is a 'sidequest' a hero is going on, though this one is mildly represented), and 'Aaand It's Gone Forever.' (When you die the treehouse gets knocked down and you restart. A simple arcade-like loop.)
Tools
Godot 4 and Aseprite. I also tried to limited myself to 4 colors in the palette.
Lessons
I learned that even making simple games can be SUPER hard. The smallest things like the camera movement and platforms themselves posed a significant challenge in development. As always with the LowRezJam, I also learned a lot about making the games more readable which will help me a ton in future projects. Overall this year I failed (a lot) but also learned (a lot)!
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