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Micro Sievert's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic (sound and visual) | #85 | 3.773 | 3.773 |
Overall Enjoyment | #107 | 3.227 | 3.227 |
Overall | #111 | 3.614 | 3.614 |
Game Feel (playability and control) | #140 | 3.136 | 3.136 |
64x64 Authenticity (was it truly lowrez?) | #162 | 4.318 | 4.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Lovely slime graphic! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
Really fun, good stuff!
Love the weathered pixel art and the Fallout-style targeting system! After playing for a while I noticed that the music started to skip a bit on my system...
Loved the art and the combat system! I'd say my only complaint is what everyone else has already pointed out - AP regen was slow and at times I was just sitting around waiting for it to refill (I only managed to find 2 of the AP potions)
Once I figured out the controls (My fault for not reading the instructions) I had a lot of fun with this one. Also, in the spirit of the obvious Fallout influence, My second time through the game was a pacifist run.
Would have been nice if there were some on-screen prompts about switching weapons when you run out of ammo, and the fact that AP won't increase on its own. Things I didn't figure out until I was nearly done my first playthrough
All in all though, this is a remarkably broad set of mechanisms in such a tiny game. I had fun ^^
i enjoyed it, but a character animation would be nice
Nicely done, I enjoyed myself in that one. Was there actually a way to target the different parts in the VATS system though? I never quite worked that out, but managed to get to the girl anyway.
Rogue-five!
The music fit the post-apocalyptic theme well and the intro gave some nice motivation and story to the game. Your AP meter seems to refill very slowly (I had to dash past the enemies in the last area to get to my daughter). I liked the fall-out style VATS system for targeting enemies too but I wasn't sure if I could actually target their body parts. Inventory and weapons menu worked great, but it was kind of a hassle to open up my inventory every time I picked up an item to see what it was. Overall, fun game and great job!
The battle and the inventory system were well programmed.. Congratulations! Nice artwork, i only believe that there should be an animation on the main character.
Cool game! Really like the artwork!
Quite cool - I like the graphics and the combat system. The music suits the game really well. Was a bit confused by simply not being able to walk any further left or right without warning (no wall etc).
Stamina Regen is way to low!!! But the game is quite fun :D
Had some trouble with the combat system -- not sure if it was due to bugs or a lack of understanding on my part. Seems like this could be a really cool game though. Really like the art and UI design a lot!