I love your spin on disc room. You nailed the disco aesthetic. The timed gameplay reminds me of Crypt of the Necrodancer. Great job!
Beardstein
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Great, single-button arcade game! The art style is clean-cut and beautiful with polish for days. Excellent job with sound effects and particles. They really drive home the impacts. The embedded webGL version did give me some issues when clicking "Again?" or the X (using Chome on Win10), but I know Unity's HTML5 builds can be wonky. Great work!
Very unique idea for management style simulation. It took me a while to figure our how the mechanics worked (how to rotate the rooms, how far patrons will walk to their needs, what each room fulfilled). An introduction or tutorial might make that easier to understand. I had the most fun once I filled all the rooms and was managing several guests as once. I was a little frustrated with how long it would take to rotate two or more rooms. Maybe button presses would make rotating rooms snappier. With some polish I bet this could be a fun micro-sim mobile game.
Very fun game. Perspective and pixel art reminds me of https://owch.itch.io/10s.
Great game! You nailed the early RPG battle system and all three characters felt unique in their designated fields. The music got a little repetitive after a few battles. Animations looked great and the screen flashes and screen shake on impacted hits really added to the game feel. Overall you did a great job. One of my favorite games this jam.
Fantastic game! The mechanics work wonderfully (I only had the banana hang up on a block once) The level design ramps up difficulty at a healthy pace and introduces new challenges without being overwhelming. The music and animation really gave off a Kirby/SMB2 vibe and it works wonderfully. Excellent gamefeel. Deaths were frequent but never felt cheap . The quick respawning and short level design made the game very easy to pickup and keep playing. Overall great job on this game!
Fun game, the mechanics are quick to pick up and well executed. Animations when you move would add to the game. The map function works really well and the indicators give great guidance. The choice to rapidly respawn after a death was a good move. I think it would've been a bit too frustrating if I had to restart from another room after each death. Good job!
Great submission! The music is high energy and on point with the pace of the gameplay. The variety of shooting is fun and lets you experiment with what works best in certain situations. I do wish there was a background to show more movement. Controls are tight and responsive. The art is well down and the animations are fluid. I had a blast playing it!
The music fit the post-apocalyptic theme well and the intro gave some nice motivation and story to the game. Your AP meter seems to refill very slowly (I had to dash past the enemies in the last area to get to my daughter). I liked the fall-out style VATS system for targeting enemies too but I wasn't sure if I could actually target their body parts. Inventory and weapons menu worked great, but it was kind of a hassle to open up my inventory every time I picked up an item to see what it was. Overall, fun game and great job!
Great tone and game feel. I loved the Dark Souls theme with the "You Died" screen and dodge and attack mechanics. The controls are simple but that's all that's needed. The mob enemies can kinda just be mowed through with spamming attack, but the dash mechanic was well utilized with the skeleton boss. The ominous background music fit well, but the rest of the sound could use some polish. Awesome game and I'd love to see this continue to get developed!
I like the growing and shrinking mechanic, it works well. The changing speed and jump height is a nice touch for each size iteration. Starting over from the beginning is a little grating though. I'm also a little confused on how to consistently kill enemies. It seems that some kill me regardless of my size or if I jump on them. Overall a fun concept that I'd definitely play with a little more polish.
That's great! I can't wait to see what you come up with. A download is on the game's page now if you wanna check it out. Don't mind the filler music, it's something I threw together quick.
Hey, your chiptune stuff is awesome! Would you mind making some music for my game Tiny Dungeon? It's a top down dungeon crawler. I'll understand if this is kinda late notice, but if you could help it'd be much appreciated!