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A jam submission

Knock-Up SlimeView game page

Knock Slime up! Not like that...this game is innocent and pure.
Submitted by Mari LeFabled — 1 hour, 39 minutes before the deadline
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Knock-Up Slime's itch.io page

Results

CriteriaRankScore*Raw Score
Originality (how interesting and unique is it?)#234.2674.267
Theme (how well does it fit the theme?)#454.0004.000
Gameplay (how fun is it to play?)#723.2003.200
Presentation (how good does it look and sound?)#753.1333.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Twitch Usernames
dissenter_the_dragon

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Comments

(+1)

Amazing and unique mechanic. Its like if you made an assassins creed, GTA, or Resident evil escort mission into a Foddian game, frustrating but brilliant. Downloadable version pls :)

Submitted

Cool little concept, and I really like the artstyle, its really cute! Solid mechanics, but maybe a bit much to keep track of (maybe thats just me!) Overall, really good job!

Submitted(+1)

I really like the idea here with the bat, the mechanics are very unique. I found the ball pretty hard to control though: the strength of the hit seemed to vary randomly and it bounced off the bat at strange angles. It would also be nice to have more friction to make it a little easier. But overall a very nice concept. Great work!

(+1)

Really interesting concept! Felt a little buggy, but with 10 days in mind what more could you ask for? A little more polishing and this could for sure be a top 10!

Submitted(+1)

The artwork is wonderful - loved the mechanics super interesting take on the theme. I remember seeing this on the discord and thinking I had to try this game hehe. Nice job c:

Submitted(+1)

Definitely one of my favourites so far. Physics based platformers are always super fun and turning it into an escort mission makes them even better. Plus having a flying sidekick which can serve as a movable block (and you can even fly on it!) really brings gameplay to the next level. It truly opens a lot of possibilities and additional categories for speedruns in future playthoughs.
Not only that, but visualls (apart from menu) are very pleasing as well, and include nice details, like a different animation when bat gets hit with the slime.
5/5 in all categories from me.  Good luck!

Submitted(+1)

I thought the mechanics of the game were pretty interesting, and I can tell you for sure that it felt foddian trying to juggle that ball around felt wild at times lol.  I thought overall pretty fun with some interesting ideas.  One small gripe i had though was having spacebar as the pause menu.  I kept wanting to jump with spacebar and having the menu stop the game because I'm so accustomed to it.  It definitely felt awkward having to use only the up arrow key to jump.

Submitted(+2)

The mechanic of controlling the bat being able to hit the slime at the same time is really fun! It's cool juggling between the two elements as you try to make your way up

Submitted(+1)

cool

Submitted(+2)

This game has an interesting take on the theme by having you deliver an object to the destination rather than yourself which I think is pretty original. It sure is brutal though 😅

It would help if there was a way to tell where the ball landed 

Developer(+1)

haha yeah. I spent so long on it that I figured out a bunch of bat tricks. I neglected to mention those tricks anywhere. he's great as a stopper, a angle switching slime trampoline, etc... even with all that stuff, the game is still a little tough. when that slime rolls off a platform it can be heart breaking. thanks for playing bro. after the jam, I think I might add an arrow indicator so you know where the slimeball lands.