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A jam submission

Into the PitView game page

A short but sweet rage game
Submitted by npilon03 — 5 hours, 48 minutes before the deadline

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Into the Pit's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (how good does it look and sound?)#753.1333.133
Gameplay (how fun is it to play?)#773.1333.133
Originality (how interesting and unique is it?)#773.2003.200
Theme (how well does it fit the theme?)#993.1333.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Twitch Usernames
Hotdogsk8ter

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Comments

Submitted

A cool idea for a platformer! The presentation is neat, especially since all the assets are your own. The theme works ok, but my favourite part of foddian games is being able to cling onto some progress - this system doesn't work quite like that. It was nice to be going down instead of up for once though. The mechanics of the player is a bit tricky to get your head around - the shots are really just a bit too weak. Adding enemies was a nice spin on the idea, although a bit hard to hit with the gun. Overall, good job, and keep it up!

Submitted

This game fascinates me. After about half an hour of playing, I had made it to the second level three times. An interesting way to qualify a game is what it makes you think about while playing it, and this game made me think of some pretty cool stuff. First of all, I found the game postmodern in the sense that it rewards you for doing *less*. So many times, an extra "a" or "d" hit would send me to death; whereas just lifting my hand off the keyboard to land straight down kept me alive. The game also rewards you for doing less during those few moments the triple blast won't do -- like that last set of two spikes in a row after the two sets of three. Lastly, the game rewards you for doing less when a jump would kill you -- whereas you could simply inch towards the edge of the rounded corner; then let it slide you down and BLAM BLAM BLAM the spider underneath you. 

Typically, "combos" are seen as more rare than "single-move actions," so this inversion of the norm -- with the near-unilateral triple tap; and rare times when only two would do (I don't think I encountered a single moment where ONLY one hit was required) -- I found it really novel and compelling. Thank you for sharing.

Submitted

my poor spacebar :( Nice execution of simple mechanics, I had fun!

Submitted

This game looks and feels great to play, it's lacking background music so I only gave it 4 stars for presentation. It's very creative, and fits the theme perfectly. Well done!

Submitted

This game looks and feels great to play, it's lacking background music so I only gave it 4 stars for presentation. It's very creative, and fits the theme perfectly. Well done!

Submitted

I liked the graphics. However, the first level seemed difficult to me

Submitted

Gave this one an honest effort, since i ended up making a platformer for the jam too.  I had a fun time blasting the enemies, and getting through the levels.  The gaining height while shooting was a cool mechanic, as well as helping in slowing down jump.  I think there were a lot of instances where it felt like the controls were not as responsive as I would like, because it wasn't working off the intent of the player, rather than a strict timing.  Overall though i'd say it fit the theme of the jam well, as I did end up dying a lot lol.

Submitted

Great game that fits the theme very well, the ability to spam for bigger jumps was great. The mobs added for a good challenge

Submitted

Nice art! I think this game would have benefited from a shallower difficulty curve, but I guess difficulty is in the spirit of Foddian games :)

Submitted

This is pretty cool. Good job on the submission! I like the art style and the way the mechanics are implemented.

Have you experimented with a fix camera instead of something that scrolls (a camera like Celeste that doesn't move until you reach the edge, than it moves to the next section)?
I feel like most of the time, I die because I don't know what's below and I can't react in time. So instead of being about platforming skills, it's about dying so you know where is the next platform. So I die, then I progress 1 platform lower, than I die again, then I progress 1 platform lower, etc.

Food for thoughts :) it's a great entry, I'm just giving a feedback!

Good job on your jam submission, pretty impressive!

Developer

Hey man I really appreciate the feedback! I can see where you are coming from and agree that it would have made it a lot more convenient for the player.  

Submitted

that death animation made me lol good work

Developer(+1)

Thanks man! I loved the visuals and mechanics of your game. Good luck on the jam :)