Wooo I beat it! 5:42 and 66 shots, only had to use the rewind twice, very happy with that! Absolutely love the concept, and I think you pulled it off really well in 2D and it gives it a unique look since it's pseudo 3D which I like. Awesome music choice as well. My only minor gripe is I sometimes assume that my next shot will maintain the same angle as the previous one and get into some trouble because of it. If you make this 3D I hope you keep the nice solid shading you got going on here, this looks great!
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The Skycraper Minigolf [Ludwig Jam]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does it fit the theme?) | #28 | 4.296 | 4.296 |
Originality (how interesting and unique is it?) | #53 | 3.630 | 3.630 |
Gameplay (how fun is it to play?) | #55 | 3.407 | 3.407 |
Presentation (how good does it look and sound?) | #56 | 3.630 | 3.630 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Twitch Usernames
SuperMegaDav
Comments
good one. I got to hole 8 before stopping. this game has a gentler curve than some of the other entries which is a positive thing. the falling is properly frustrating and you see it coming which is nice. the perspective is a little wonky and confusing (hitting a ball straight horizontal at a wall makes it bounce down) but it's not too major a problem though it makes ramps tricky.
I almost beat it, but couldn't beat floor 8 :P I agree with some of the comments mentioning the wanting of a sound slider and being able to move the putter with your mouse would be a nice to have, but not a requirement. I love the OST choice and am impressed that you were able to make this type of game in 2D! Great job :)
Thanks for the feedbacks! Are you using all your rewinds before Level 8 ?
I underestimated the work needed to translate my 3D ideas in 2D. It was much more difficult to handle the physics, but I learned a lot during the process and that's why we're doing game jams!
I appreciate the feedbacks about the music and the mouse controls. I'll try to update it in the near future if I have time (or I'll do a new version in 3D, I don't know yet!)
Found a bug! It reset to aiming as soon as the ball hit the spinning thing.
Nice idea, it works really well with the theme! I would've maybe preferred to control with mouse, or at least change the angle a bit quicker. It's also kinda hard to tell the right angle because of the camera angle, but overall a smart little game with a nice aesthetic. The music is lovely too!
Totally agree with your mouse feedback. I wanted to experiment with mouse controls but scratched it due to time constraints and lack of experience with it. With that, it would be easier to aim for sure! Maybe in a future update if I revisit this game in the future
Thank you for your comment, and thanks for playing, I appreciate :)
Very clean and sleek design - nicely done. Mechanics feel really precise!
I knew there would be a golf game. There must always be a golf game. Nice job with the colliders everything is very accurate. and well placed.
Thanks!!
Like I said in another comment, my initial thought was to make a 3D game with the same idea (skyscraper + falling through holes), but my lack of experience with 3D was too much of a risk if I wanted to have a final game.
One day I'll redo this game and concept but in 3D, I think the experience will be a lot better !
Thanks for playing and thanks for the feedback
I like this game. The music is great, it looks great, and it's a unique concept too! My only gripe is that the controls to change the angle were inverted, it was hard to get used to. Either way, it's a fun game!
The game is good. I even fell from level 4 to level 2 a couple of times. It's very addictive. I didn't like that the music was too loud for me, so I would like to see the possibility of regulating it
You did great! Just wanna emphasize that. I like to try to offer useful criticism but you can't forget how much of an achievement it is to create something like this in a short time like that. It's not that any of the problems (ie: the windmill interaction with the ball) are particularly bad, it's just that the foddian design exasperates any issues that are there.
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