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Oxygen's Edge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #102 | 2.600 | 2.600 |
Creativity (how unique or innovative was this experience?) | #125 | 2.311 | 2.311 |
Overall | #164 | 2.218 | 2.218 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #169 | 2.178 | 2.178 |
Implementation (rate the game's overall stability and functionality) | #184 | 2.111 | 2.111 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #186 | 1.889 | 1.889 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
@gordienkogames
Team Name
GordienkoGames
How does your game fit the theme?
The player takes on the role of a character trying to survive on a planet with a shrinking oxygen zone. The objective is to gather ingredients to craft weapons and oxygen while avoiding danger. The game emphasizes the importance of resource management and strategic thinking in a race against time for survival.
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Comments
I like the minimalistic style with character still having realistic animations. As an experience though I was quite lost. The blue orbs were unclear was I suppose to collect them or fight them. Attack also felt a bit un-responsive. I think there is a good base here for a cool exploration game, but needs some tweaks to the controls and more guidance for the player. Good job!
thanks, You have to figure out the game through experimentation, there are no clear rules, the main thing is to survive.
I was quite 'lost' from the get go. I believe that the game can do with some player-onboarding as not every player is going to read the description. The concept is interesting but I believe it could have been expressed more explicitly to the player through the game itself.
The Shader on the player character is nice, having the whole world in that shader could be more appealing to the eyes (could just be me since I'm a sucker for toon/low-poly/stylized stuff 😅) The animations are smooth.
The implementation of the theme is a good out of the box take!
sorry bro) many mechanics - little time. thx for playing
great job!
thanks for playing
I like the implementation of the theme! I just wish there were a bit more feedback indicators like when it's time to use the oxygen :)
thanks for playing, yeah, thanks for the indicator idea
I liked how it tied into the theme. The hitboxes for some of the attacks felt a little loose, and occasionally if I attacked too fast I'd get stuck. The map felt like it needed a few more props in it to fill it out, but I liked the size. Good work!
thanks for playing, yeah, I just saw the problem with the attack.
Good implementation of the theme. The map feels a bit too big for the amount of things you need to find to survive. Also had bug where my oxygen showed full, then instantly dropped to zero and killed me. It would have also be nice to have a restart built in so I wouldn't have to refresh the page to play again. Other than that, nice work!
thanks for playing "restart built" - I just forgot to do) press F5