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ROBORYSE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Implementation (rate the game's overall stability and functionality) | #156 | 2.372 | 2.372 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #187 | 1.860 | 1.860 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #198 | 2.000 | 2.000 |
Overall | #205 | 1.870 | 1.870 |
Creativity (how unique or innovative was this experience?) | #214 | 1.767 | 1.767 |
Theme (how well does the game fit the challenge theme?) | #262 | 1.349 | 1.349 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Varriorgames
How does your game fit the theme?
You must take a deep breath before facing the challenge.
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Comments
Quite challenging platformer. At first I tought the things on the air were something you were suppose to collect. Well done for submitting 3minutes before deadline :D
thank you
I don't often get to play as an AI unicycle
Made it to the end! The robot chase at the end was pretty fun!
Thank you for playing.
PROS:
- Colors and anims look good together
CONS:
- Too difficult
- No sound
- I thought the mines were pickup coins since there was no sound and kept dying every time, I had to read the comments to realize they were mines and that I had to duck under them.
- Basically geometry dash but with bad level design and large hard to control player.
WHAT COULD BE CHANGED:
- have the player constantly moving forward so I only have to worry about going up or down
- add more variation to the level design in height so that the player could have changes in environment
- reduce the players size
- make it clear what the controls are
- add sounds to make it clear what is going on
- perhaps replace the mines with just hanging spikes so that I know it is supposed to be a danger and not a buff
When I saw this jam the submission time was going to end in 2 and half days. So, many things like controls and details weren't added. If I knew about this jam earlier, I could have created more detailed and polished game. Thank you for your feedback.
Unless there is some kind of move that I don't know about I have no idea how you're supposed to get through the point where there's 12 little mines in the air.
you just press and hold down button while moving.
Oh... you can duck, but only while moving. You should probably add that to your description. Ok, now the game wasn't hard at all anymore...
I was very late in joining this jam. So, I couldn't add many details in my game. I hope you like what I managed to make.
Game is very difficult. I don't think it fits the theme very well either.
Its difficulty is the main component. You must plan your every move with stable mind. Which part you think were too difficult?