I liked the quotes when breathing in deeply, creative man!
Play inspiration
Inspire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Implementation (rate the game's overall stability and functionality) | #7 | 3.545 | 3.545 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #13 | 3.152 | 3.152 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #23 | 3.424 | 3.424 |
Overall | #27 | 3.091 | 3.091 |
Theme (how well does the game fit the challenge theme?) | #63 | 2.909 | 2.909 |
Creativity (how unique or innovative was this experience?) | #109 | 2.424 | 2.424 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Lio Lim
How does your game fit the theme?
Most notably, the main mechanic is a deep breath!
Comments
Did my first run on the stream today, https://youtube.com/live/fTHWhdgExgA
Absolutely stunning visual work with the colors, shapes and rendering! The audio track playing in breathing-in moment made me also really curious. Was not able to listen to it well enough during the game, but it still set the mood nicely and felt unique and personal somehow. Well done!
They are the inspiring words of the atheletes from the Theme Reveal video! https://youtu.be/fJ3ovjKiDdg
There is another game called 'Suspire' or something so seeing Inspire gave a deja vu feeling ahaha.
Polish is top notch. The game mechanics are satisfying whether it's breathing or hitting enemies.
Didn't expect the upgrades tbh but that increases the retention greatly.
A fun satisfying game. Loved it! Great work, Champ! 😁
Also - A unique color palette. Made to work well. Takes a good artist's ability that! 😉
Really fun take on the vampire survival vibe! I really love how the visuals play together with the controls to provide a really good experience. Only thing I can think of what might be improved is the audio, the sfx by itself are fine, but the music really doesn't fit that great and inspirational quotes whenever you breath are distracting at best, since you can't really focus on what they're saying anyways. Still, I love how polished and fun to play this game was, really good job!
I really enjoyed playing this game and its addictive nature! Super polished, the controls are simple and easy to understand. Like one of the other comments mentioned, I too like the whistle upgrade, and that encouraged more 'breathing' which is what the theme is all about. Very nicely done, thank you for making this game!
Very well made! Good music and presentation. If there would be anything to improve, I would say it's bit too easy for me. What's happening on level 12 should be happening on level 7 :) Regardless, good job, congratulations!
Oh wow, this is incredible!
I really loved everything about this, however, when i got the whistle i didn't really se any reason to fire bullets anymore lol
Oh wow, this is incredible!
I really loved everything about this, however, when i got the whistle i didn't really se any reason to fire bullets anymore lol
This game is definitely very well done. It is a classic shoot them up like Blasteroids, with nice physics and effects. There is a breathing mechanic to attracts power ups to you, and a breath out mechanic to use the same power ups as projectiles against the enemies, which is quite a neat idea. But personally it feels like everything is so relaxing, the music, the sound of the rain, the water effects that I don't feel I need to calm down or chill at all. Maybe more enemies or faster enemies would have give me the adrenaline and then, in between levels, the relaxing music would have made me calm down. So I think the game need some stronger contrast between action and relaxation to hit that spot.
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