Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The GaspingView game page

An adventure at the bottom of the sea
Submitted by TheseusInABottle (@TheseusNABottle) — 15 hours, 16 minutes before the deadline
Add to collection

Play game

The Gasping's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (rate its art, animations, sfx, music, and aesthetic appeal)#1362.4502.450
Implementation (rate the game's overall stability and functionality)#1702.2252.225
Overall#1832.0552.055
Gameplay (how good was the user experience, game design, narrative, etc?)#1941.8001.800
Theme (how well does the game fit the challenge theme?)#1941.9001.900
Creativity (how unique or innovative was this experience?)#1981.9001.900

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List the Itch usernames of all official team members.
TheseusInABottle

How does your game fit the theme?
Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

I loved the art style, looked very nice but unfortunately felt kinda empty

This was one of the more unique experiences in the jam for me,, are you thinking oif updating it? i think the basis is really strong

The walk animation is off, No UI to help me out & I fell down from the game world in the first room. I think you may need to go back to the drawing board with this one. Hoping for the best though! :)

Submitted(+1)

3D models look great! Had issue where my character dropped through the door into the void few times. Character walking speed could be a bit faster to my taste. Good job for submitting.

Submitted(+1)

The game name sounds very inspired from 'the rumbling' 🤨.

Not alot to say. Uhm I couldn't find the 'keycard'. 

The walking animations were bit off and the speed was somewhat slow. Overall the graphics were good.

Submitted

The writing is good and the music and walk speed sets the pace. Could perhaps have used more sound effects.

There were a couple of times where I fell out of the map though.