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Compose!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.316 | 4.316 |
Originality/Creativity | #3 | 3.947 | 3.947 |
Genre Mashup Incorporation | #9 | 3.632 | 3.632 |
Overall | #9 | 3.632 | 3.632 |
Engagement/Fun | #10 | 3.368 | 3.368 |
Polish | #11 | 3.368 | 3.368 |
Magical Girl Concept | #17 | 3.263 | 3.263 |
Graphics | #18 | 3.526 | 3.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Melody is a girl who loves music, and always finds herself getting lost in her own dreams, dancing and singing. She's power is always listening to music in her mind, making it a better place. When she touches anything, it turns into music. Making her the Mage of Sounds!
Which genres from categories A and B did you choose?
Platformer and Rhythm
How does your game mash those genres?
We made a Rhythm game like Guitar Hero, with platforming elements like teleporters and trampolines
Were the graphics/audio assets for your game made during the jam?
Yes. We produce the game and all assets exclusively for the jam and at the time of the jam.
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Comments
Extremely creative and elegant genre mashup. I really liked the variations between the different levels and how they complemented their respective songs. Sometimes it felt impossible to hit a note, and I was never sure where the judgement line was. The third level really destroyed me! I had a good time regardless. Great work!
This is unlike any rhythm game I've ever played. I wouldn't call it a platformer-rhythm mashup, more like a rhythm-puzzle game. You have to figure out how to move your character to be at the right place at the right time. The element of timing is less important, but it's a good tradeoff for the concept. I would really like a hit sound for the notes, in most of the songs I feel like you're meant to hit them on the offbeat so that would help you feel connected with the music.
The biggest flaw I see is the difficulty. That is, I'm not even sure it's humanly possible to hit all notes, aka doing an FC, on all levels. The first level is the only level where I can kind of understand how it would be possible, the others just seem impossible to me. If they're not impossible, I'd say the game fails to teach you the mechanics properly.
In conclusion, I liked the music, the graphics are clean, and there are some brilliant ideas being used, but the execution could be better. Basically, give it some polish!
I wrote a fairly lengthy comment, but unfortunately itch.io seems to have eaten it. I'm trying to rewrite this based on what I remember.
The art is very nice, and the game overall feels polished and professional. The music is energetic and fun.
I found the game very difficult, though I'm not very good at rhythm games. I wasn't convinced about the genre mashup; it didn't really feel like a platformer and the rhythm game part felt weirdly disconnected. The notes didn't really correspond well with the music, certainly in terms of positioning and maybe in terms of timing too. The second (?) level was the worst; it had a part on the right that I'd expected to be a bass line but wasn't. While Melody bounces to the beat I never really felt like I was playing to the beat; I'd just move into position for the next note and time it for her to bounce into it.
I really wish itch hadn't eaten my comment; I know there were some good thoughts in it but unfortunately I can't remember them.
Rhythm games are something I've always wanted to try and make, but have no clue how to pull it off. You've done a pretty good job here!
The gameplay is fun, though fairly simple in execution. I was impressed at how each level introduced a new mechanic that adds something entirely new, but doesn't change the core gameplay and feels nature immediately. Well, mostly anyway.... I like the idea of the third level, but found it really hard to get a good flow going on that one. Pretty impressive nonetheless. (My level scores were C, C and F)
The music is great! I wish there were more SFX other than just the "missed-note" scratch. Maybe glimmers in sync with the music when you hit a note, a light bounce noise for the jumping. These were probably skipped to keep focus on the songs, but it felt like some extra audio feedback could help!
The graphics were also pretty good, especially Melody who is very cute! Much like the audio, I feel like just a few more elements could take this to the next level. Maybe a visualizer built into the level backgrounds that react to the music, or even some additional visual feedback when you bounce and hit notes.
Overall, this is a fun mashup that came together very well. Great work!
The concept and idea for this game is brilliant, but the execution leaves a lot to be desired. It seems that hitting the music notes will resume the melody, and missing it will pause the melody instead of having each note representing the melody; this is unacceptable. There are a few notes which I observe to be on beat, but a lot of the other notes have almost nothing to do with the music. For the first level, Melody autojumps to the beat and this is excellent design which I’ll come back to later, but in the 2nd level, she’s not on beat. In order for Compose to be a rhythm game, it needs to map the player’s actions to the beat, which it does very poorly. Basically, at its current state, it is like Temple Run, where the goal is just to collect the notes as they drop.
For this game to truly shine, the rhythm part needs to be more refined. Currently, the player hits the beat by jumping into the notes, which means there is no impact and it happens on the off-beat of action, i.e. the player presses a direction key, waits, and then only the beat hits. Instead of moving into notes, perhaps turning the notes into platforms/trampolines that the player has to hit/land on beat will tie the rhythm to the player’s action better. The existing trampolines/teleporters can still be there to aid with movement (i.e. to get to far away notes, get around obstacles, or make bigger impact landings when the beat drops for example).
I feel that Melody’s autojump is the key to Compose’s fundamental design. It is excellent that this is implemented. Therefore, most importantly, Melody needs to appropriately speed up or slow down depending on the music. How fast she autojumps should tie into the gameplay - and with the suggested idea above, it is crucial for the player to make Melody land at the right note at the right time because of the autojump. This includes big jumps with trampolines, which will stagger the rhythm, but it must still all be in the same tempo, and then it must sync up after. When you achieve this, you’ll have a unique platformer-rhythm game.
Overall, Compose has a lot of potential, but needs a number of structural changes and development for it to excel. Though as it stands, it is still a creative, cute and decent game. Keep it up!
Pretty cute characters. Fun music. I love the portal gameplay mechanic. I suck at this game though
were the notes actually synched to the music? It didn't feel like they were.
Not much to add from what's already been said already.
Really cool and cute game, I love the music, it fits the tone great and the character design is adorable.
I think mixing platforming and rhythym is a bit of a fools errand, so to get a game this good is impressive, but it's still problematic, hitting notes on time is really hard and so getting into the flow of the song is really hard. The pogo mechanic is a great way to mitigate the problem but it's still there, often I'm hitting notes way too early or way too late and while the game doesn't punish me for this, it doesn't feel like I'm actually following the rhythym and often I get thrown off for a later sequence. I don't think the problem is solvable though, and like I said I'm impressed it's this good.
Very solid little game, extremely cute, I enjoyed playing it a lot!
The graphics were adorable and the gameplay was simple, easy to learn, and pick up, even without any guide or even controls listed, all while being satisfying and fun to play.
I loved how within just 3 levels you were able to explore a lot of cool concepts to play with the theme, and all of them felt cool and unique.
It looks like other reviews have already touched on the difficulty but I did also encounter issues of some notes feeling genuinely impossible to reach (mainly in the second level).
For the third level it did feel overly punishing that you could fall into the pit after bouncing wrong (especially since it even looked like you clipped through the floor at times) , and while needing to time the bounce carefully to hit the center bar is fine I feel like hitting the walls at any speed or angle should at least successfully carry you to the other side.
Being said it was still a game that was instantly fun the moment a level started with no learning curve and addicting gameplay. At a difficulty setting I could manage and with more expanded levels I could easily see myself sinking hours into a game like this.
The graphics were adorable and the gameplay was simple, easy to learn, and pick up, even without any guide or even controls listed, all while being satisfying and fun to play.
I loved how within just 3 levels you were able to explore a lot of cool concepts to play with the theme, and all of them felt cool and unique.
It looks like other reviews have already touched on the difficulty but I did also encounter issues of some notes feeling genuinely impossible to reach (mainly in the second level).
For the third level it did feel overly punishing that you could fall into the pit after bouncing wrong (especially since it even looked like you clipped through the floor at times) , and while needing to time the bounce carefully to hit the center bar is fine I feel like hitting the walls at any speed or angle should at least successfully carry you to the other side.
Being said it was still a game that was instantly fun the moment a level started with no learning curve and addicting gameplay. At a difficulty setting I could manage and with more expanded levels I could easily see myself sinking hours into a game like this.
The game is easy to pick up. the music is cute and heart-warming.
but is it just me bad at the game? or some pattern is impossible to perfectly finish?
Thanks for play. The game is really super hard, i will turn this levels into a hard mode and make a normal mode. Every note is possible to catch, but some parts are really hard, I will improve this, thanks
This game was super fun. I wasn't doing very well on it, but the music was cool and the gameplay was simple to understand and perform. Great job.
Thanks for feedback. The game is much harder than we wanted, Im going to turn this levels into a hard mode and make a normal mode. The score is wrong to, if you get 50% por example probably you made >70%.
That makes me feel better. i thought I just sucked. lol
I wrote a disclaimer about this in game page, this bug is so bad because gives a bad impression about game difficulty, that is already very high... But in happy you liked