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Auto Shoujo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality/Creativity | #7 | 3.654 | 4.143 |
Engagement/Fun | #13 | 3.024 | 3.429 |
Gameplay Polish | #14 | 2.772 | 3.143 |
Overall | #16 | 2.880 | 3.265 |
Theme Interpretation | #18 | 2.646 | 3.000 |
Audio | #22 | 2.520 | 2.857 |
Magical Girl Concept | #23 | 2.772 | 3.143 |
Aesthetics | #24 | 2.772 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
The player can choose from a variety of magical abilities (elemental spells, teleports, heals, etc) for their 3 girl characters to use.
Which theme(s) do you pick?
I am Legion, for We Are Many
How does your game fit those theme(s)?
There are a lot of enemies that spawn over the course of the game.
Were the assets for your game made during the jam? Elaborate as you see fit.
I created all assets during the jam, except for the font.
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Comments
This was one of the more active idle-games I've played. (Admittedly, I've only played a few) Mixing up abilities and trying different combos was pretty entertaining. On all my runs I've ended up overwhelmed, but I made a little more progress each time.
I think this is a great idea! Nice work.
Interesting approach to idle games. Is kinda strategy. It is hard but I managed to get past 100. Familiars are very important here!
The half-idle game idea is very unique. So far i still can't figure out what's the best strategy yet, but I feel this game has potential.
This was a surprisingly addictive experience! I think it would be awesome as a mobile-device idle game. Great work!
Cool game.
I liked back in my younger years auto games, I remember teamfight tactics and playing there.
I think that this idea is ideal for a month-long jam
But yeah very polished game. Good job.
Very creative approach! Although I couldn't get much far, it was fun mixing up spells and abilities! I think it has great potential!