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A jam submission

Magica-nimals VS CoronavirusView game page

Some animals transform into Magical Girls to stop the coronavirus
Submitted by Weakest Imp — 1 hour, 39 seconds before the deadline
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Magica-nimals VS Coronavirus's itch.io page

Results

CriteriaRankScore*Raw Score
Magical Girl Use#44.3644.364
Creativity#54.0914.091
Overall#93.7273.727
Gameplay#93.3643.364
Art#153.0913.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme(s)
"My Very Best Friend": after all, aren't animals the friends who always stay by our sides?

"I was Stupid... So Stupid": So was my intention with this story: to be as stupid and carefree as possible (Yes I realize it's like the complete opposite of the quote, but close enough?)

"The Magical can be anything": Ok let's drop the pretenses right here. That's the one that actually inspired me. After reading it, I litteraly imagined anything as a magical girl, had a good laugh, and decided to make a story out of it. I hope that still counts

Feedback
I just did my own thing by myself, so I can't really give any feedback on this. Sorry ^^'

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Comments

HostSubmitted(+1)

Oh boy... I sure want them in real life... reaaaally could use some of their help now

The mouse is too OP tho. The other two are still useful, but once the other two died, I realized I could use friendship on self, and then I defeated the final boss with the mouse alone. Still fun so whatev :P

However... "The Magical can be Anything" is not one of the themes... it's not one of the "hidden side themes" either... The "hidden side themes" are the episode names of season 1 Magia Record anime which aired in winter 2020

Developer

The real power of magical girls is the hope they create in your heart ^^ or something like that 

I know the mouse is capable to 1vALL even the final boss, I didn't get time to ponder balance much with this system. But I'm realising more and more things about it that will help me do a better job next time. And as you said, the game was fun anyway, so it didn't bother me all that much this time. Balance in one player experience is overrated anyway

As for the themes, I knew right off the bat it was the Madoka Magica series, but what can I say? The idea literally imposed itself to me after reading "the magical girl can be anything", and I am the kind of person that just gets swayed by inspiration when it's here. I hope this isn't too much of a problem...

I guess staying in the theme was compromised as soon as I thought "I want to make something innocent and uplifting, unlike what Madoka made of magical girls" anyway... >.> (Madoka's great, but kind of heavy I mean)

HostSubmitted(+1)

Oh, by the way I recorded my playthrough of your game, and put it into a Let's Play video. Check it out if you want:

Developer(+1)

Arg, the dreadful "aim at your dead allies bug" on full display. I really should have spend more time on clearing bugs x)

It's a good video, got to see some games I was interested in but didn't get time to play myself ^^

Submitted(+1)

This was fucking hilarious and I loved every moment of it.

"oh look something cooler is happening over there" lol

Developer

I'm glad you liked it ^^

I was able to hide so many plot convenience behind magi-cat girl's wavering attention span. This kind of reaction for example was basically hiding the fact that, out of 3 scene transitions, 3 were made via loud noises from somewhere else x)

In the same category we have the "why do I always have to wait?" that was me realising mouse-gical girl was saying to wait too much for my liking. But with just this line from the cat, I didn't have to change anything else and it worked out perfectly ;)

I had a lot of fun myself writing this as a result. I even remember rewriting some part as they were not "stupid enough" x)

Submitted

Yes! I was able to finally defeat Coronavirus! By the way, is Ma-geese-cal Girl wearing a bra on her head?

Developer

What do you mean a bra? Oh no... Now I see it too O.o

More seriously, I tried to do the kind of braided crown hairstyle some princesses or other nobles have in fantasy.  So no, she's not supposed to have a bra on her head

Submitted

Haha, I was just kidding around. My first hunch when first seeing it was one of those medieval headdresses that women had, but I'm dead wrong! Maybe wearing bras on her head is Ma-geese-cal Girl's fetish or something. XD

(+1)

Great writing here. Mageeseacal Girl is like this awesome Vegeta parody, lol! Barely made it to the end with Mouse Girl. Shame no music or sfx! Time constraints are a killer! Still though, the writing shines through. Nice work!

Developer

I didn't really thought of Vegeta when writing this, but I definitely see your point here x)

Now that I think about it, the way I did the writing weirds me out a bit. I didn't consider it at all among the things I had to take care of, yet thinking back I went back on it several times until I was satisfied, and ending up pouring more effort into it than I even realised. I guess it works out for the best. As unfortunate as the missing music is, the writing was basically the whole point of the game ^^

Submitted(+1)

It's rough, but I had a lot of fun with this game. It really reminds me of Flash games from the previous decade, Electronica in particular. I wish it had music, and sound, and a slightly more polished UI, but it was a fun little game as it stands and the design of the magical girl animals was very good.

Developer

Thank you, I'm glad you had fun ^^

I wish it had music too, and all around more polish, but between the lack of time for creating assets and the work-in-progress state of the underlying RPG system, I was already cutting it close with this much stuff...

Still, at the end of the day people can play it and enjoy it, and that's something to be happy about.  And thank you for the magical girls design, that's the part I spent the most effort on. Glad to see it paid off ^^

Submitted(+1)

Nice work! I like the design of the animal magical girls, and especially the end boss! That final fight was pretty hard... poison for the win! I'd love to put together a turn-base RPG game, but I'm always too intimidated to try and do it for a game-jam. I'm impressed with how much you completed in the time frame.

Developer(+1)

Thank you, I'm glad you liked it ^^

I'm pretty happy with how the chara design turned out, considering I wanted to focus on the art for this jam and spent half of it on the girls. The final boss is also my favorite despite rushing her at the last minute. Happy accidents happen, that's what Game Jam are about

About the turn-based RPG, by all means, do not try it during a Jam, or only do a really basic one. This system comes from another one of my project I have spent weeks of work on, and I was mostly testing how much I could adapt it to another setting on the fly. Though I have to admit it's VERY satisfying to create, turn-based rpg are more complex to create than first seems...

TL;DR: The RPG system wasn't completed in the time frame at all.

Submitted

I've always assumed it'd be tough. I use Construct 2 (thinking about 3, but curse those subscription models...) and it's definitely geared toward action games. A turned based game could be done for sure, it'll just be a lot more work.

Developer

Unity is the same way in that regard, more geared toward games with physics. It's not that it's ill oriented for an RPG, it's just you will have to code everything from scratch yourself. That's why it's not necessarily hard, but it takes time to do everything properly.  The UI system of Unity, however, is a godsend to me

I haven't looked for much else to be honest, but I think that besides RPG Maker which makes it hard to add mechanics that aren't already in it, there is just no getting help for this kind of things, given how wildly different RPG systems can be at the lowest level

Submitted(+1)

Very funny writing! And very creative.

I really liked how there were several ways to tackle each fight. Good job designing the heroines' powers!

Developer(+1)

Thank you, I'm glad the jokes made you laugh ^^
I am very satisfied with the amount of personality I was able to squeeze out of the still decently limited RPG system, it worked better than I expected