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A jam submission

Down the DugeonView game page

Submission to Major Jam 3
Submitted by yah_boi_lego_yoda — 3 hours, 36 minutes before the deadline
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Down the Dugeon's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#531.8462.500
Use of the Limitation#552.0932.833
Enjoyment#551.4772.000
Concept#551.9692.667
Overall#571.8462.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
yah_boi_lego_yoda

Software used
Unity

Ice cream eaten
0 :(

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Comments

Submitted

Unfortunately the controls really ruin it.  It's too easy to click out of the screen and then immediately get shot to death.  

Also some sort of interaction before the game starts would be nice.

Submitted

Controls are very crazy even once you figure out to use the mouse. I see where you are going with it but I think tightening the controls up would do wonders for this game and concept.

This style of movement could potentially make for an interesting game, but it could definitely use an indicator such as a cursor or crosshair to give you feedback on where the mouse and your direction is.

Submitted

The game was hard to control and I would die as soon as a spawned. I really like the art style of a black background with bright colors for the objects. The mouse controls need improvement but I think having less enemies spawn would allow the player more time to adjust. Just a few adjustments would make this game much better but I see what you aiming for.

Developer

Thank you so much for your feedback! I will definitely start working on the controls after cleaning up my code.

Submitted

So I like the idea, but I had a few issues with the controls at first I didn’t realize I need to use the mouse then while using the mouse I kept clicking off the screen. There were times that I spawned and immediately died from the groups of enemies. I did like the sound effects they were good. I think this is being held back by the controls. Would love to see this get more love though.

Developer

I understand that enemy placement is kind of wonky,  I will see what I can do about that. Also, thanks for checking my game out :)

Submitted

The game looked interesting but the controls made it really hard to play