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A jam submission

Reboot: Absent MemoriesView game page

Game developed for the Major Jam 6, July 2023
Submitted by The1Old — 13 hours, 47 minutes before the deadline
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Play Reboot:AbsentMemories

Reboot: Absent Memories's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#443.3203.833
Overall#782.7063.125
Enjoyment#812.5983.000
Concept#832.7423.167
Use of the Limitation#1012.1652.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
4! twitter.com/Aradhalia (Art), youtube.com/Cadred (Music), twitter.com/The1Old (Programming), twitter.com/xred13pt (Programming)

Software used
Unity for Programming

Use of the limitation
A robot is retrieving its application files back (along with its memories), while recovering its body parts

Cookies eaten
Do 2 bday cakes work? :D

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Comments

Submitted

very cute intro, thanks for adding some ingame control explanation backdrops.
found the section platforming under the clouds a bit difficult for the early game.

Submitted

Love the art style (and the intro artworks) and the music. The difficulty is omega hard tho.

Maybe it's a game specifically for the tryhard democgraphics, if so then ignore me, but I think it would really shine if the player was given a bit more room to experiment, with a lifebar or a few hits before dying.

Appart from that, ggwp :D

Submitted

Nice! I found it extremely hard and couldn't make past the first level. I think I found 2 bugs. They were that when spawning it would put me under the map. The second was that I would click shift and only be able to dash once the whole level. Also, One comment I have to say: I wish there was a way to skip the first cinematic. It was slightly annoying when I had to reload the page and couldn't skip the opening cinematic. I thought the polish on this game was amazing! It's soundtrack and first cinematic were all beautiful! If you have time could you rate my game?

Submitted

Cool game. Though I think the difficulty is set rather high right from the start. And I hate the level designer. Who puts a death trap right after a fall, where I can't even see where I'm falling?