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Time Compass's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well the game fits the theme and goal of the jam | #3 | 4.200 | 4.200 |
How strongly maps are integrated in the game’s design | #5 | 4.000 | 4.000 |
How captivating the tone, feel and style of the game are | #18 | 3.000 | 3.000 |
How elegant the game’s design is | #20 | 2.800 | 2.800 |
How easy to understand and use the game’s rules are | #21 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Vorremmo tanto dire che questo gioco ci intriga. L’idea del viaggiare e dell’esplorare, le impostazioni della mappa, i colori...tutto molto interessante. Poi pensiamo a sederci e giocare e non sapremmo proprio come affrontare tutta la parte dove i PG agiscono, dove crea una fiction. Il gioco è ambizioso e ci sta che molte cose siano fumose, soprattutto in fase di contest, ma qui manca l’essenziale. Sarebbe infine da definire meglio il passaggio tra le età e il disegnare una mappa di esempio più dettagliata.
That'a a nice map-game that will probably live the players with a map that progresses in ages top-left to bottom-right o something like this.
I found the text a little bit cryptic and I suspect the preparation forgot to mention the game also tokens for the Elements too, since they are referred later.
The FAST RULES section comes really handy for understand the game flow and clear many of my doubts.
The Elements of each age are probably the part that seems more coesive and interesting of the game.
A pretty decent job in the complex, well done!
Every player should use theirs tokens to mark new elements, I should explain it better in the text. Thanks for the review!