24 entries were submitted between 2019-04-08 07:00:00 and 2019-04-18 07:00:00. 141 ratings were given to 27 entries (100.0%) between 2019-04-18 07:00:00 and 2019-04-28 07:00:00. The average number of ratings per game was 5.4 and the median was 5.
Criteria | Rank | Score* | Raw Score |
How strongly maps are integrated in the game’s design | #1 | 4.600 | 4.600 |
How well the game fits the theme and goal of the jam | #3 | 4.200 | 4.200 |
How captivating the tone, feel and style of the game are | #10 | 3.600 | 3.600 |
How elegant the game’s design is | #14 | 3.000 | 3.000 |
How easy to understand and use the game’s rules are | #17 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
How strongly maps are integrated in the game’s design | #2 | 4.429 | 4.429 |
How captivating the tone, feel and style of the game are | #4 | 4.000 | 4.000 |
How elegant the game’s design is | #6 | 3.571 | 3.571 |
How well the game fits the theme and goal of the jam | #10 | 3.714 | 3.714 |
How easy to understand and use the game’s rules are | #11 | 3.571 | 3.571 |
Criteria | Rank | Score* | Raw Score |
How strongly maps are integrated in the game’s design | #3 | 4.286 | 4.286 |
How easy to understand and use the game’s rules are | #5 | 4.000 | 4.000 |
How captivating the tone, feel and style of the game are | #5 | 3.857 | 3.857 |
How elegant the game’s design is | #5 | 3.714 | 3.714 |
How well the game fits the theme and goal of the jam | #6 | 4.000 | 4.000 |
Criteria | Rank | Score* | Raw Score |
How strongly maps are integrated in the game’s design | #3 | 4.286 | 4.286 |
How easy to understand and use the game’s rules are | #13 | 3.429 | 3.429 |
How elegant the game’s design is | #14 | 3.000 | 3.000 |
How well the game fits the theme and goal of the jam | #20 | 2.857 | 2.857 |
How captivating the tone, feel and style of the game are | #21 | 2.857 | 2.857 |
Criteria | Rank | Score* | Raw Score |
How easy to understand and use the game’s rules are | #2 | 4.364 | 4.364 |
How elegant the game’s design is | #4 | 3.727 | 3.727 |
How strongly maps are integrated in the game’s design | #5 | 4.000 | 4.000 |
How captivating the tone, feel and style of the game are | #7 | 3.818 | 3.818 |
How well the game fits the theme and goal of the jam | #23 | 2.273 | 2.273 |
Criteria | Rank | Score* | Raw Score |
How well the game fits the theme and goal of the jam | #3 | 4.200 | 4.200 |
How strongly maps are integrated in the game’s design | #5 | 4.000 | 4.000 |
How captivating the tone, feel and style of the game are | #18 | 3.000 | 3.000 |
How elegant the game’s design is | #20 | 2.800 | 2.800 |
How easy to understand and use the game’s rules are | #21 | 2.600 | 2.600 |
Criteria | Rank | Score* | Raw Score |
How well the game fits the theme and goal of the jam | #1 | 4.800 | 4.800 |
How strongly maps are integrated in the game’s design | #5 | 4.000 | 4.000 |
How captivating the tone, feel and style of the game are | #8 | 3.800 | 3.800 |
How elegant the game’s design is | #11 | 3.200 | 3.200 |
How easy to understand and use the game’s rules are | #14 | 3.400 | 3.400 |
Criteria | Rank | Score* | Raw Score |
How well the game fits the theme and goal of the jam | #5 | 4.167 | 4.167 |
How strongly maps are integrated in the game’s design | #5 | 4.000 | 4.000 |
How elegant the game’s design is | #7 | 3.500 | 3.500 |
How captivating the tone, feel and style of the game are | #14 | 3.333 | 3.333 |
How easy to understand and use the game’s rules are | #17 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
How easy to understand and use the game’s rules are | #1 | 4.400 | 4.400 |
How captivating the tone, feel and style of the game are | #1 | 4.400 | 4.400 |
How elegant the game’s design is | #2 | 3.800 | 3.800 |
How well the game fits the theme and goal of the jam | #6 | 4.000 | 4.000 |
How strongly maps are integrated in the game’s design | #9 | 3.800 | 3.800 |
Criteria | Rank | Score* | Raw Score |
How well the game fits the theme and goal of the jam | #2 | 4.400 | 4.400 |
How elegant the game’s design is | #2 | 3.800 | 3.800 |
How captivating the tone, feel and style of the game are | #3 | 4.200 | 4.200 |
How easy to understand and use the game’s rules are | #7 | 3.800 | 3.800 |
How strongly maps are integrated in the game’s design | #9 | 3.800 | 3.800 |
Criteria | Rank | Score* | Raw Score |
How easy to understand and use the game’s rules are | #6 | 3.833 | 3.833 |
How elegant the game’s design is | #7 | 3.500 | 3.500 |
How captivating the tone, feel and style of the game are | #9 | 3.667 | 3.667 |
How well the game fits the theme and goal of the jam | #9 | 3.833 | 3.833 |
How strongly maps are integrated in the game’s design | #11 | 3.667 | 3.667 |
Criteria | Rank | Score* | Raw Score |
How easy to understand and use the game’s rules are | #8 | 3.778 | 3.778 |
How elegant the game’s design is | #10 | 3.222 | 3.222 |
How strongly maps are integrated in the game’s design | #11 | 3.667 | 3.667 |
How well the game fits the theme and goal of the jam | #15 | 3.444 | 3.444 |
How captivating the tone, feel and style of the game are | #16 | 3.222 | 3.222 |
Criteria | Rank | Score* | Raw Score |
How captivating the tone, feel and style of the game are | #6 | 3.833 | 3.833 |
How easy to understand and use the game’s rules are | #9 | 3.667 | 3.667 |
How well the game fits the theme and goal of the jam | #11 | 3.667 | 3.667 |
How strongly maps are integrated in the game’s design | #11 | 3.667 | 3.667 |
How elegant the game’s design is | #12 | 3.167 | 3.167 |
Criteria | Rank | Score* | Raw Score |
How captivating the tone, feel and style of the game are | #11 | 3.578 | 4.000 |
How well the game fits the theme and goal of the jam | #13 | 3.578 | 4.000 |
How strongly maps are integrated in the game’s design | #14 | 3.578 | 4.000 |
How elegant the game’s design is | #17 | 2.907 | 3.250 |
How easy to understand and use the game’s rules are | #20 | 2.683 | 3.000 |
Criteria | Rank | Score* | Raw Score |
How elegant the game’s design is | #1 | 3.833 | 3.833 |
How captivating the tone, feel and style of the game are | #2 | 4.333 | 4.333 |
How easy to understand and use the game’s rules are | #12 | 3.500 | 3.500 |
How well the game fits the theme and goal of the jam | #14 | 3.500 | 3.500 |
How strongly maps are integrated in the game’s design | #15 | 3.500 | 3.500 |
Criteria | Rank | Score* | Raw Score |
How well the game fits the theme and goal of the jam | #6 | 4.000 | 4.000 |
How elegant the game’s design is | #12 | 3.167 | 3.167 |
How captivating the tone, feel and style of the game are | #14 | 3.333 | 3.333 |
How strongly maps are integrated in the game’s design | #15 | 3.500 | 3.500 |
How easy to understand and use the game’s rules are | #16 | 3.167 | 3.167 |
Criteria | Rank | Score* | Raw Score |
How easy to understand and use the game’s rules are | #10 | 3.600 | 3.600 |
How elegant the game’s design is | #14 | 3.000 | 3.000 |
How well the game fits the theme and goal of the jam | #17 | 3.000 | 3.000 |
How strongly maps are integrated in the game’s design | #17 | 3.400 | 3.400 |
How captivating the tone, feel and style of the game are | #18 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
How strongly maps are integrated in the game’s design | #18 | 3.357 | 4.333 |
How well the game fits the theme and goal of the jam | #21 | 2.582 | 3.333 |
How captivating the tone, feel and style of the game are | #22 | 2.840 | 3.667 |
How elegant the game’s design is | #22 | 2.582 | 3.333 |
How easy to understand and use the game’s rules are | #22 | 2.582 | 3.333 |
Criteria | Rank | Score* | Raw Score |
How captivating the tone, feel and style of the game are | #11 | 3.578 | 4.000 |
How elegant the game’s design is | #17 | 2.907 | 3.250 |
How well the game fits the theme and goal of the jam | #19 | 2.907 | 3.250 |
How strongly maps are integrated in the game’s design | #19 | 3.354 | 3.750 |
How easy to understand and use the game’s rules are | #19 | 2.907 | 3.250 |
Criteria | Rank | Score* | Raw Score |
How well the game fits the theme and goal of the jam | #21 | 2.582 | 3.333 |
How strongly maps are integrated in the game’s design | #21 | 2.582 | 3.333 |
How captivating the tone, feel and style of the game are | #22 | 2.840 | 3.667 |
How easy to understand and use the game’s rules are | #24 | 2.324 | 3.000 |
How elegant the game’s design is | #25 | 2.324 | 3.000 |