I really liked the idea of this, but as much as I wanted to complete the game I got too annoyed with the gameplay being too difficult. Sometimes avoiding taking damage was impossible, or very hard to maneuver, so I definitely think the actual gameplay could've been refined more.
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Kaiju Koin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 3.905 | 3.905 |
Topic | #11 | 4.048 | 4.048 |
Overall | #25 | 3.619 | 3.619 |
Graphics | #30 | 3.571 | 3.571 |
Fun | #40 | 3.143 | 3.143 |
Design | #43 | 3.095 | 3.095 |
Originality | #47 | 3.381 | 3.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great game. At the beginning it was a little bit annoying because I didn't understand the game, but then it was funny. Maybe the screens after you lose are too long, players want to be able to play again quickly.
Lol! But it is definitely a cool feature! Because you can discharge your tension after your attempts on beating the game in this God(zilla)-mode :D So, if you don't have any specific plans for victory scene, I would recommend you to leave it as it is, just limit the maximum speed after that, lol :) Also, one minor wish: make the score screen dismissable by some key or make it last less, cause when having multiple attempts in a row this screen takes too much time before you can rush into next attempt again :)
A fun little game. The graphics and audio are really nice. It sometimes feels like you're put in an impossible situation, as you can't grow or dodge projectiles, and I wish there was a little more progression, instead of just one-use powerups. Overall, I think it could use some tweaking, but it was very satisfying to play, a difficult quality to nail down, well done!
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