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SpaceJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #40 | 3.550 | 3.667 |
Audio | #48 | 2.840 | 2.933 |
Graphics | #61 | 2.905 | 3.000 |
Design | #67 | 2.711 | 2.800 |
Overall | #72 | 2.776 | 2.867 |
Fun | #77 | 2.388 | 2.467 |
Topic | #105 | 1.872 | 1.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I was entertained by this, though the controls on computer were extremely difficult to work with. I can't really see the topic in this though. Overall, a pretty good job!
Would work well as a mobile game. I couldn't see the theme at all in this game. At the beginning my actions sort of felt like they had some impact, but when I ended up getting the same prompts and my actions didn't have any overall effect the game felt a little pointless. Would've liked some sort of trust meter where if your crew loses all trust in you then it's game over (or something like that).
That's actually what the 'crew' category is, hence why its bad ending ends in a mutiny. FlipFlip says the icons are meant to grow (which I can't see), but that was the intention in terms of the theme.
Same as others, didn't understand the swipe stuff. I'm sure it's more obvious if played on phone like intended though. Good audio
Took me a while to figure out the controls.
I haven't seen this style before, it was nice to try something new. Keep at it!
Took me a bit to figure out to swipe to response. Afterwards, following the story was interesting. I liked the characters and story. Thanks for sharing the game!
I really like this style of gameplay! Think it has a lot of potential, although it's hard and a little annoying to swipe on computer :( Hope to play the mobile version
Well done on this, game looked and sounded good! And story not too shabby! Took me a while though to figure out to swipe to answer question. Overall, well done!