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The Flying General's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #2 | 4.409 | 4.409 |
Presentation | #5 | 4.364 | 4.364 |
Creativity | #7 | 4.318 | 4.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Loudo; Hugh
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Comments
For a first attempt at a VN, this is fantastic. Your vision comes across clearly. You integrated subtle changes into the sprites that didn't feel meaningfully out of place, and your stylistic shadow sprites gave an edge to the flashbacks, as though a child's dreams filtered their perceptions of the suffering.
I understand resource-wise why that continued into the present for the bull, but I would have liked an actual head on his shoulders to help accompany Unagi's understanding of his growth, how he was no longer bound by the shackles of his fear at his former captors.
A lot of the elements of the story were designed to shape the encounter with the colossus: what Unagi was leaving behind (his savior cum lover), what he had already left behind (manny and the dragon, still residents of the old new world), and what he wanted (revenge at the unjust world), about shaping where he was in relationship to others. How does this man fly alone? The unsaid rules of the world that binds him in place, that you still have to work with.
I'm surmising this was the attempt of the 'chess narrative', because if it wasn't, that part wasn't working for me. We got it so close to the end that I was expecting a more literal narrative adjustment-- to try and break through the colossus, the rules that were thought to be understood were wrong. The Flying General had to be possible "in real life" to allow for a paradigm shift to defeat the colossus, and yet we were left with a different paradigm, of Unagi reorienting the world around himself while Cody could now only reasonably sit on the back lines from then on, a clash that unsatisfyingly faded into another day's ending. That doesn't make it less realistic, but I feel like it doesn't go towards where the piece is taking me. It's pointing towards a need to escape the boundaries that were set in place, but the results are roughly an altered status quo.
It doesn't fulfill the promise of Unagi's reckless rage that Cody has observed, an impending death as a confirmation of the life deprived of privilege he's stuck with nor the promise of seeking a sufficient paradigm shift, looking for what the world could be (departing being a seeker altogether and going to be a sort of hero for the common men, like Cody to Unagi in his youth) and giving up the untenable position of being a seeker OR the shonen anime ending of grasping victory from the jaws of defeat. Instead, we get what feels like new status quo, same as the old status quo.
The romance is unsettling, to me. Cody saves Unagi at an age where he's still able to be a child sold by his parents -- I'd say early teens at latest. Cody hits his seeker's limit at 28. He's what, seven years older by a reasonable guestimate as he was training from childhood to learn his seeker capacities and it must take a reasonable amount of time for someone with no training to become sufficiently competent to fight against the mecha with him. Unagi expresses his rage at the world (an unjustness of the society they were born into) and Cody's response is "I love you". Like, I'm not sure if the whole work was meant to portray Cody as socially incompetent because with each thing he says, he comes off worse to me. The mentor/mentee trope can be difficult to navigate, let alone when it comes with a sort of savior complex.
I think your premise is tons of fun, and you did a great job with the materials you had (let alone found and modified) and your collab with Hugh, but I think you failed to fulfill the promises the story setup, especially in the ones setup not long before the end of the piece (the 'chess' scene).
I also don't know if it would have been better or worse if the Seeker's limit ended up a higher age (to move away from the sort of biological realism 28 implied), because that could have aged them up to a point where the relationship felt less uncomfortable, but then you'd have to lean more into the trappings of xianxia that seemed to underlie the fighting capabilities (and the greater genre in itself), whereas I think the tenuous zone the piece has resided in lends strengths that embracing the xianxia genre would not.
Like sorry, I'm not trying to underscore the great work you did here in my reiterations. I think it bears repeating you did a great job here, even if I didn't feel narratively sated, and I think it's obvious why others have bought in the way they did.
Many thanks for sharing your in-depth and thought-out analysis of the story. As a philosophy, I try to subscribe to the theory of death of the author: I try to resist the urge to share my reading of my own work (because I don't want it to be taken as the "authentic" interpretation), but I'm very grateful whenever I'm able to get a glimpse of how others engaged with it, whatever their opinion may be. :-)
I will make a very small exceptions in regard to the main character's age because it was something I tried to establish in the text, even if in a throwaway line. The first flashback is stated to take place a few moons before Unagi's coming of age (admittedly a bit ambiguous) and five years before the main story. So Unagi and Cody are meant to be 17 and 23 respectively when they first meet, and 22 and 28 by the end of the story, with the flashbacks taking place at various points within that interval.
That's all I'll say, but again thank you a lot for your analysis, it was deeply appreciated. :-)
Haha I think that was a very fair thing to clarify and thank you for clearing that up.
I AM RATING THESE ALL THESE JAM SUBMISSIONS RELATIVE TO ONE ANOTHER. THERE ARE HIGH HIGHS AND LOW LOWS BUT PLEASE DON’T TAKE THIS TOO PERSONALLY, AFTERALL, WE ALL ONLY HAD A MONTH.
Story (5):
I loved how the story was effectively told slightly out of order. It was confusing at first but made the overall experience better.
Nothing overstayed its welcome. It was a complete story, through-and-through.
Presentation (4):
I see that you changed his tank-top to make his nips visible, you horn-dog.
All of those art assets that Hugh made were excellent. I still remember being in awe with how the background in that one city scene changed with the dialogue. Loken, it made me feel smol!
You made full use of the sprites being full bodied.
Oh, gosh, the lighting effects where sexy.
Creativity (5):
You killed the WOLF and then we were filled with ANIME RAGE!!!
You blended so much inspiration here but no of it feels to on-the-nose for me.
Total (14):
I hate and love what you named the MC and the MY WOLF.
Wow, after how much you were talking about struggling during the Jam, I was not expecting what you put out to be this good. Especially since I haven’t read anything that you’ve put out, assuming that is public on the internet somewhere.
Next time Sedge or Jihyo wants to challenge someone to a game of chess, I’ll be offering them whatever the name of the game from this was called. We’ll being The Flying General-ing together, gloriously.
In my eyes, your cute thicc hairy hog has a lot to live up to now.
My main appreciations are absolutely all the visual effects, custom additions, and overall the use of the visual part of a visual novel. Effects like fading in the city in the distance as they talk about it, or changing the framing of the scene as things are pointed out. They're fairly simple things that add so much, in my opinion. Attention to details like the color shift in the sprite from sitting by the fireplace were further great touches which I enjoyed a great deal.
The story is something that others are better equipped to comment in detail on, so I'll just say that I enjoyed the storytelling, and think the ending was well done in leaving room for the reader's own imagination.
I'll be honest, I don't think I could possibly offer any feedback or notes on improvement. Everything was solid. Story structure, world building, composition, sentence structure, dialogue, visual elements, all were executed fantastically with a high level of polish.
The only feedback I could possibly offer (and you already know this) is just work on polishing the sound design. TBH, looking at the Discord logs, it seems like RenPy was fighting you for no good reason. A lot of the actions you were doing should have worked. Misbehaving volume aside, the only thing I'd ask you to do is look into sound effect modifiers and use them to your advantage! Fadein, fadeout, etc. are your friends :3.
All that aside, stellar first VN. Well done! 5's across the board.
Love everything about this – the tight but purposeful pacing, the careful setups and payoffs, the occasional deadpan humor. The animations and the cross-cutting give the game a nice cinematic feel, which it uses effectively both to get across its intriguing worldbuilding and to build its atmosphere of desolate beauty.
The VN's most important assets are its fantastic instincts for what to reveal and what to keep ambiguous. In spite of the game jam's prompt, it doesn't get bogged down by the romance, confidently keeping its character portraits interesting but vague outlines and making its slower moments count thematically. It's not the shortest game in the jam, but out of what I have read so far, it may be the best at making every word matter.
I'm blown away by what The Flying General accomplished in around 8000 words and with mostly premade assets, sketching out a fascinating world and establishing a clear visual identity for itself, and I hope it gets lots of love as people go through the jam entries. (There are some polish issues, most notably the audio mixing, but I'm just excited to play it again once they are addressed.)
The bombastic anime-fights were fun