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A jam submission

MexPloreView game page

Mech exploration tech demo
Submitted by johnjoemcbob (@johnjoemcbob) — 7 hours, 59 minutes before the deadline
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Play tech demo

MexPlore's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#84.2424.242
Overall#153.8483.848
Visuals#164.2734.273
Fun Factor#193.4853.485
Audio (Does not apply for Physical Games)#253.4243.424

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Kenney Assets, Some audio by @DrMelon

Did you use choose from one of the optional secondary themes?
Build It, Then Use It - Water

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+1)

Feels like the start to something beautiful. Ambitious with a wide scope. 

Developer

Thank you!! Ambitious is the right word haha

(+1)

Beautiful graphics, nice sound, and a clever concept. The movement of the mechs was also really well done. Very impressive work!

Developer

Thank you so much!

Submitted(+1)

I liked the exploration aspect so much. My favorite part was with the mechs that unfolded into bridges. Also, the helicopter felt so smooth to just fly around in.

Developer

Thank you! :)

Submitted(+1)

Really loved having the chance to play around with each of the mechs! The aesthetic was also absolutely on point. I had a few issues, though. First off, the restart button didn't seem to actually restart the level, but rather only you and the mech that you started with. This was a big issue in the boat section, because they didn't respond well to player input, and the starting boat got away from me - when I tried to reset, the heli and my starting mech warped back to the start, but the boat was gone. I also found that the goal of each level seemed to just be "get to the end" regardless of what mech you were using, or even if you had no mech whatsoever. This means that you could skip entire levels just by flying to the goal. Anyway, it might sound like I had a lot of issues, but I really didn't haha this was a really enjoyable experience. I think it could be something really cool if you wanted to put more time into it. Good job!

Developer

Thanks for the kind words!! I definitely understand what you're saying, those boats went in during my last few hours before submission lol. One of the problems with the reset is considering multiplayer, but I probably should have focused more on a single user's experience. The level goals were definitely a lack of time thing too haha, the heli-cockpits were meant to be more constrained and the mechs were designed to consume fuel originally too!

Submitted(+1)

So cool!!!!! I'd call this more than a tech demo, you made so many zones and unique mech mechanics!!! My favorite one is the orb one at the end, it felt VERY good to control

Developer

Thank you so much! :D

Viewing comments 25 to 21 of 25 · Next page · Last page