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Mech-Zed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.333 | 4.333 |
Fun Factor | #8 | 4.000 | 4.000 |
Visuals | #11 | 4.500 | 4.500 |
Originality | #22 | 3.750 | 3.750 |
Audio (Does not apply for Physical Games) | #23 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Team, members listed in itch page
Did you use any third party assets, if yes what assets did you use?
Yes, assets listed in itch page
Did you use choose from one of the optional secondary themes?
no
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
Love the Spore inspiration
Awesome! Great presentation, and everything worked really well. I think the only bit of criticism I can offer is that I think the gameplay was a little simplistic; I wish there was more depth beyond just making as many units as you can, and sending them off to capture buildings.
Very impressive game for two weeks!
Only real grip is some difficulty with box-selecting units. It wasn’t always reliable. The units were tiny, which was great for feeling like you were on a big battlefield. Appreciate the unique zone control mechanism. Balance and pacing could be tightened up. Well done.
This is a very impressive and visually superb entry, the networking feature is an unexpected win. I really liked the dynamics of the strategy game itself, it was nicely high-level enough but still allowing for tactical ploys.
I did find that the first unit's inability to lead their targets effectively meant I often had a large force missing their target while being destroyed by a smaller enemy. Not sure if I'd count it as a bug, but it was frustrating that they seemed to be incapable.
In all though, a really polished RTS jam!
Mind blown that this was made in 2 weeks!
Incorporating online multiplayer is a value, Is another Story ...;)
In addition to being polished and having a smooth game.
Congratulations For the Multiplayer semy pro game.
Not installable through itch io windows app, a shame for accessibility :(
Making a functional multiplayer RTS in two-weeks is a very impressive feat!
I was able to at least test with 2 copies on my machine, and yeah, it works! I might try again later with a friend.
Did you use a Unity networking framework (e.g. Mirror) or did you write the networking from scratch?
Great job! :)
Thanks, We used DarkRift2 for the networking